Gargantuan Sea Shikigami Swarm (Jujutsu Kaisen Supplement)
Gargantuan Sea Shikigami Swarm[edit]
Gargantuan swarm of Gargantuan Sea Shikigamis monstrositys (Shikigami), unaligned Armor Class 18 (natural armor)
Damage Resistances fire, cold Invisible Force. The Gargantuan Sea Shikigami Swarm is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it. Seige Monster. The shikigami deals double damage to objects and structures. Cursed Attacks. The swarm attacks are considered magical. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Gargantuan Cursed Spirit. The swarm cannot regain hit points or gain temporary hit points. Crowd Control Vulnerability. The swarm has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effetcs is tripled if the entire area is covered by the swarm. Charge. If the swarm moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, the target takes an extra 24 (4d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone. If the target is prone, the shikigami can make a Multiple Bites attack against it as a bonus action. Swarm Cover. The swarm can grant half cover to up to 1 huge creature, 2 large creatures, 4 medium creatures, 8 small creatures or 12 tiny creatures. Additionally, a creature currently hidden by the swarm may exit the cover to gain advantage on an attack or make a creature have disadvantage on a saving throw. ACTIONSMultiattack. Gargantuan Sea Shikigami Swarm makes two Multiple Bites attacks and 2 Multiple Slams attacks. Multiple Bites. Melee Weapon Attack: +16 to hit, reach 5 ft., 47 (13d6 +8) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 21). Until this grapple ends, the target is restrained. Multiple Slams. Melee Weapon Attack: +16 to hit, reach 5 ft., 68 (10d12 +8) bludgeoning damage. Spacing Issues. As the swarm is too big, not all shikigami composing it can reach a single target, so the swarm causes less damage the smaller a creature is. A creature takes 1 dice less damage for every size they're smaller than Medium, minimum 1. A creature takes 1 dice extra of damage for every size they are larger than Medium.
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