Gargantuan Sea Shikigami (Jujutsu Kaisen Supplement)

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Gargantuan Sea Shikigami[edit]

Gargantuan monstrosity (Shikigami), unaligned


Armor Class 21 (natural armor)
Hit Points 330 (20d20 + 120)
Speed 40 ft. swim, 40 ft. fly


STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 22 (+6) 11 (+0) 15 (+2) 18 (+4)

Damage Resistances fire, cold
Condition Immunities frightened, charmed
Senses passive Perception 12
Languages
Challenge 16 (15,000 XP)


Ram. When the Gargantuan Sea Shikigami rams into the target, they must make a dex saving throw of 18 or take 6d8 damage + get launched 10 feet or half the damage on a success.

Charge. If the shikigami moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the shikigami can make bite attack against it as a bonus action.

Cursed Attacks. The gargantuan sea shikigami's attacks are considered magical.

Seige Monster. The shikigami deals double damage to objects and structures.

ACTIONS

Multiattack. The Gargantuan Sea shikigami makes two Bite attack, and one Tail attack.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage. If the target is a Huge or smaller creature it is grappled (escape DC 20). Until this grapple ends, the shikigami can't bite another target.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 39 (5d12 + 7) bludgeoning damage.

Tail. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage. The target creature must make a DC 15 Strength saving throw or be knocked prone.


A shikigami created from the imagination of a Disaster Tides user.
5.00
(one vote)

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