Ganymede Dragon (Jujutsu Kaisen Supplement)
Ganymede Dragon[edit]
Huge shikigami, unaligned Armor Class 28 (natural armor)
Saving Throws Str +17, Con +18 Invisible Force. The Ganymede Dragon is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Cursed Weapons. The Ganymede Dragon's weapon attacks are magical. Berserk. Whenever The Ganymede dragon takes damage equal to or higher than it's Constitution score in a single turn, roll a d20. On a roll of 1, the Ganymede Dragon goes berserk. On each of it's turns while berserk, the Ganymede Dragon attacks the creature with the most hitpoints it can see. If no creature is near enough to move to and attack, the Ganymede dragon attacks an object, with preference for objects smaller than itself. Once the Ganymede Dragon goes berserk it continues to do so until it is destroyed or regains all it's hitpoints. Tunneler. the Ganymede Dragon can burrow through solid rock at half it's burrowing speed and leaves a 50 ft. diameter tunnel in its wake. Siege Monster. the Ganymede Dragon deals double damage to objects and structures. Rampage. When the Ganymede Dragon reduces a creature to 0 hitpoints with a melee attack on it's turn, it can take a bonus action to move up to half it's speed and make a Poison Claw attack. Poison Absorption. Whenever the Ganymede Dragon is subjected to poison damage, it takes no damage and regains a number of hitpoints equal to the poison damage. Entity of Venom. Whenever a creature is hit by the Ganymede Dragon, they must make a DC 20 Constitution saving throw or suffer the effects of Ganymede Dragon's Black Poison feature. Black Poison. the Ganymede Dragon is the Moon Ark technique's Strongest shikigami, however that is not the only thing that makes it special. It's poison grants several deadly effects to the target depending on their endurance. Whenever a creature fails Ganymede Dragon's poison saving throw, they will gain the following effects depending on the severity of the failure:
The target is affected by these effects for 1 minute, being able to repeat the Constitution saving throw at the beginning of their turns, ending the effects early on a success, however this does not get rid of the poisoned condition and if they are hit by any of the Ganymede Dragon's attack they must make a Constitution saving throw to avoid suffering the effects of Black Poison again. Corrode Metal. Any non-magical weapon made of metal that hits the Ganymede Dragon corrodes due to it's poison. After dealing damage, the weapon takes a permanent and cumulative -1 to it's damage rolls. If it's penalty drops to -5 the weapon is destroyed after dealing damage. Ganymede Dragon can eat through 2 ft. thick, non-magical metal in one round. ACTIONSMultiattack. The Ganymede Dragon makes 3 attacks. Poison Claw. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 30 (3d12 + 11) slashing damage and 34 (5d8 + 12) poison damage. Maul. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 39 (8d6 + 11) piercing damage and must make a DC 20 Strength saving throw or be knocked 60 ft. in a random direction and fall prone. Additionally the target must make a DC 22 Constitution save or take 45 (6d10 + 12) poison damage. Sting. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 33 (4d10 + 11) piercing damage and 48 (8d8 + 12) poison damage. Gulp. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 25 (4d6 + 11) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by Ganymede Dragon. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside of Ganymede Dragon, and it takes 27 (5d10) poison damage at the start of each of the Ganymede Dragon's turns. If Ganymede Dragon takes 30 damage or more from a creature inside it on a single turn, the Dragon must succeed a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 ft. of Ganymede Dragon. If Ganymede Dragon dies, a swallowed creature is no longer restrained by it and can escape from it's corpse by using 20 ft. of movement speed, exiting prone.
LEGENDARY ACTIONSThe Ganymede Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ganymede Dragon regains spent legendary actions at the start of its turn. Psycho Cut. The Ganymede Dragon makes a Maul and Poison Claw attack with advantage. Slam. The Ganymede Dragon makes a grapple check against a creature within 5 ft. of it, if Ganymede Dragon wins the contest, the target will be slammed into the ground and take 38 (7d10) damage and become paralyzed for a number of minutes equal to the target's constitution modifier. |
Ganymede Dragon is the Moon Ark technique's most powerful shikigami, with unmatched poison and raw power. However if it takes too much damage in a short period of time it can go berserk, attacking everything in sight and causing the user to lose control over it. |
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