G medical (5e Equipment)
Cost: 25,000 gp and 500 gp in monthly expenses An advanced medical bay designed for large starships, outfitted with cutting-edge technology to ensure optimal health care for the crew and passengers. This facility is a fully integrated medical center, capable of handling complex surgeries, genetic engineering, and emergency situations with unparalleled efficiency. The medical bay provides the following benefits:
UpgradesThe medical bay can be enhanced with the following upgrades, offering unprecedented capabilities: Neural Diagnostics Suite: Costs 8,000 gp and increases monthly expenses by 150 gp. Allows the treatment of neurological disorders and mental afflictions, such as madness and psychic damage. Grants a +6 bonus to related Medicine checks. Regenerative Biomatrix Chamber: Costs 12,000 gp and increases monthly expenses by 250 gp. Restores up to 75 additional hit points per day, divided among up to 10 creatures, and can regrow lost limbs or organs over 24 hours. Cryostasis Array: Costs 10,000 gp and increases monthly expenses by 300 gp. Contains up to 6 cryostasis pods, capable of stabilizing critically injured or dying creatures indefinitely, halting progression of diseases or conditions. Pharmaceutical Synthesizer: Costs 15,000 gp and increases monthly expenses by 400 gp. Synthesizes complex medical supplies, including antidotes, vaccines, and advanced healing solutions. Reduces the cost of creating medical items by 90%. Holographic Medical AI: Costs 20,000 gp and increases monthly expenses by 500 gp. A fully autonomous AI hologram capable of performing surgeries, treating diseases, and stabilizing patients. Automatically cures one condition (paralyzed, poisoned, diseased, etc.) for up to 5 creatures per day. Grants a +8 bonus to all Medicine checks. Genetic Engineering Lab: Costs 25,000 gp and increases monthly expenses by 600 gp. Allows genetic modification of living beings, enabling enhancement of physical or mental traits. Grants the ability to perform gene therapy to remove hereditary conditions or grant temporary bonuses (e.g., +2 to a chosen ability score for 24 hours). Quantum Healing Reactor: Costs 30,000 gp and increases monthly expenses by 800 gp. A revolutionary energy source powers the bay, enabling instantaneous healing. Restores 1d10 hit points per round to all creatures within the medical bay and regenerates shields for the ship. Multispecies Care Unit: Costs 20,000 gp and increases monthly expenses by 500 gp. Provides specialized care for all known species, including unique environments and biology-specific treatments. Allows Medicine checks to succeed automatically for common conditions. Advanced Research Facility: Costs 40,000 gp and increases monthly expenses by 1,000 gp. Includes a high-tech lab for medical research and development, granting the ability to create experimental drugs, vaccines, and cybernetic enhancements. Reduces the time required for research tasks by 50%. |
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