Gūru (4e Race)

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From the Tokyo Ghoul anime, produced by Studio Pierrot

Cannibalistic creatures whose powers grow with feeding on human flesh

Racial Traits
Average Height: 5'6 -6'2
Average Weight: 135-220lb
Ability Scores: +2 Constitution, +2 Dexterity or Charisma
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Perception
Consumer of Flesh: You cannot eat normal food else become extremely sick. When eating normal food, you become dazed. You can only eat humanoid flesh with no side effects. You must eat every week or you begin losing you sanity. For every day after a week you go without eating, you take a stacking -2 penalty to checks and attacks (maximum -10).
Blood Tracker: You have a +2 to any checks to track or find creatures that are bloodied.
Kagune: You gain the unleash kagune as an encounter power. While your kagune is unleashed, you can use it in special ways based on what type your kagune is. When you first make your character, you can only choose one kagune type from the list given in the power. You cannot change this choice afterward, and you can only manifest that kagune type.
Healing Flesh: You gain healing flesh as a daily power.

Healing Flesh Gūru Racial Power
You process your food at an accelerated speed to empower your healing.
Free Action Personal
Trigger: You become bloodied.
Prerequisite: You have eaten at least 1 lb. of humanoid flesh within the last hour.
Effect: You can spend a healing surge.

Unleash Kagune Gūru Racial Power
You unshackle the bloody weapon hidden in your body.
Free Action Personal reach 1
Trigger: You become bloodied.
Effect: Your kagune weapon is released from your body until the end of the encounter. All kagune are considered natural weapons that cannot be enchanted. You are considered proficient in your kagune. Choose one of the following options. Depending on your choice, your kagune takes the following properties below. You must have your kagune unleashed to use its properties and powers:
Rinkaku: You gain scaled assault as an encounter power. Your kagune is in the mace category and deals 1d8 damage. It has the reach property and is off handed. It has a proficiency bonus of +3.
Koukaku: You gain shell's brutality as an encounter power. Your kagune is in the Heavy Blade category, and deals 1d10 damage. Proficiency bonus of +2. It has the reach property and is off handed.
Ukaku: You gain wing's shard as an encounter power. Your kagune is in the light blade category, and deals 1d6 damage. Proficiency bonus of +3. It has the reach property and is ranged 10.
Bikaku: You gain tail twirl as an encounter power. Your kagune is in the flail category, and deals 1d8 damage. Proficiency bonus of +3. It has the reach property and is off handed.

Scaled Assault Gūru Racial Power
You launch your scaly tentacle kagune at an enemy and slam them with great force.
Encounter Star.gif Martial, Weapon
Standard Action Melee reach 1
Target: One creature in range
Attack: Strength or Constitution Vs. AC
Hit: 1[W] + Strength modifier or Constitution modifier damage and enemies are slowed until end of next turn.

Wing's Shard Gūru Racial Power
Your wings spit a hail of piercing shards at an enemy.
Encounter Star.gif Martial, Weapon
Standard Action Close blast 3
Target: Each creature in blast
Attack: Dexterity or Constitution Vs. Reflex
Hit: 1[W] + Dexterity modifier or Constitution modifier

Shell's Brutality Gūru Racial Power
Sweeping with your kagune, you sweep your foes.
Encounter Star.gif Martial, Weapon
Standard Action Melee reach 1
Target: One or two creatures
Attack: Strength or Constitution Vs. AC
Hit: 1[W] + Strength modifier or Constitution modifier damage and the targets are pushed 2 squares

Tail Twirl Gūru Racial Power
You spin, beating all enemies around you with your bloody tail.
Encounter Star.gif Martial, Weapon
Standard Action Close burst 1
Target: All creatures in burst
Attack: Charisma or Constitution Vs. AC
Hit: 1[W] + Charisma modifier or Constitution modifier damage

Long ago, a group of humans split off from the main gene pool, leaving behind their peaceful brothers and becoming a tribe of marauding savages. A single harsh winter caused there food supply to dwindle, and they began to partake in cannibalism. After that winter, they never stopped. After several generations, they began developing unusual an powerful new organs. They took on the name gūru, and called their new organs kagune. Soon their bodies became adjusted to only eating flesh. Other species now look down on these creatures and mutant mutts and things that must be destroyed, but secretly, they live among the humans, eating when they can, and trying to live a normal life.

Physical Qualities[edit]

Gūru look human as far as facial features go. Unless their kakugan is active, they have normal colored eyes and speak just like humans. However, their biology includes a special organ called the kagune, which manifests in the form of a weapon made of their own body. Kagune can be black, purple, red, or blue, and often appear like entrails or some fleshy extension of the body. This organ differs largely in four major varieties among gūru.
Rinkaku are often called shining scales due to their specialized kagune. Their organ resembles tentacles or other ligament-less appendages that come out of the lower spine.
Ukaku are called the shining feathers. Their kagune resemble large fans, flames, or wings that can be used to aid attacks and jump and sprout from just below the shoulder blade.
Koukaku are the shining shell. These gūru have kagune that look like spikes, blades, razor-like ribbon, or other sharp weaponry that protrude from the shoulder blades.
Bikaku are called as the shining tail gūru. Kagune of this gūru are long, whip-like organs but can also resemble animal tails.

Attitudes and Beliefs[edit]

There are three varying beliefs usually found in gūru. The first is that they are a superior breed of human. Thus inferior humans are nothing more than cattle who can be slaughtered at will. The second is that, whether gūru or human, they are equal beings, and only those who do wrong should become food. The third, and the rarest of the attitudes, is that they themselves are lesser beings who deserve nothing more than ridicule and death. Most gūru align themselves along with the neutral or evil mentalities, but some good gūru do exist.

Gūru Communities[edit]

Gūru tend to live alone, hiding in small dwellings keeping quiet. They usually live anonymously among other humans, hiding their true natures. But sometimes, they form large groups and destroy cities. These don't last long, for good leaders are hard to find, and those who lead tend to lead die soon afterwards from ensuing violence.

Roleplaying a Gūru[edit]

When creating a Gūru adventurer, here are a few points to consider.

Gūru come in different sizes, styles, and personalities. Remember that your character is strong alone, but stronger in a group. You can use the back up, and they can be your food source if need be. Use your environment, including your friends. Many look down upon cannibals so only eat while you're alone unless your allies are absolutely trusting of your diet.

Gūru Characteristics: Strong, selfish, powerful, controlling, ignorant, willful, fearless, devious

Gūru Male Names: Kaneki, Arima, Suzuya, Tsukiyama, Takizawa, Juuzou, Kishou, Ken, Seidou, Shuu

Gūru Female Names: Eto, Tokua, Kirishima, Aki, Sasada, Akira, kaya, Kimi, Hina, Hikari, Kasuka

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