Fuzzy (5e Creature)
Fuzzy[edit]
Small monstrosity, chaotic evil Armor Class 14 (natural armor)
Saving Throws Con +3 ACTIONSKissy-Kissy. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. The fuzzy latches onto the target. While attached, the fuzzy doesn't attack. Instead, at the start of each of the fuzzy's turns, the target takes 9 (2d8) necrotic damage and the fuzzy regains that many hit points, as the fuzzy sucks on its vitality. If the target is undead, both the target and the fuzzy take the necrotic damage, and if it is a construct, the target does not take the damage and the fuzzy does not regain hit points. The fuzzy can detach itself by spending 5 feet of its movement. It does if the target dies. A creature, including the target, can use its action to make a DC 10 Strength check to detach the fuzzy.
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Fuzzies are small black-furred creatures found in various locations around the world. They are very erratic, always bouncing around uncontrollably. While they are capable of speech, they don't often care to speak with outsiders beyond occasional teasing or threats. Sometimes a group of them will infest small villages. In battle, fuzzies latch onto a target and suck away at its vitality until there is nothing left to suck. |
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