Future Devil (Public Safety Supplement)

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Future Devil[edit]

Medium undead (Devil), chaotic evil


Armor Class 16 (Natural Armor)
Hit Points 133 (24d8+48)
Speed 25ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 15 (+2) 20 (+5) 19 (+4)

Saving Throws Wis +11, Cha +10
Skills Insight +11, Intimidation +10, Investigation +8, Perception +11, Persuasion +10
Proficiency Bonus +6
Senses passive Perception 21, 240ft blindsight
Languages
Challenge 12 (8,400 XP)


Devil Power Usages. The Future Devil has 16 usages that it can use to fuel its devil power. All of its usages are replenished at the end of a long rest.

Anti Misleading. The Future Devil has advantage on Wisdom (Insight) checks.

All Seeing Eye. The eye in the Future Devil's belly does not only sees the future, but also helps it to notice things better. The Future Devil gains proficiency in the Perception skill.

The Future Rules. The Future Devil never worries, since he can see the future, and the future rules! Whenever the Future Devil rolls for something, it may choose to add a d4 to the total result.

Devil of Divinity Whenever the Future Devil rolls a critical on a Perception or Investigation check, it may see 8 seconds into the future. The future it sees will directly tie into the check that was made. For example, if you made a perception check to listen to your surroundings, you may hear the noises that would happen after the check, allowing you to react before the events happen.

Predict Outcome. For 1 usage of your devil power, you can see a tiny glimpse into the future to determine the potential negative outcome of a situation and avoid it. When this devil makes an attack roll, an ability check, or a saving throw, you can choose to reroll the d20. The devil must reroll the die before the outcome of the initial roll is determined. Alternatively, when a creature it can see makes an attack against you or makes a saving throw against one of your spells or features, you can force that creature to reroll the attack roll or saving throw. If the roll that triggers the reroll is made with advantage or disadvantage, both d20s are rerolled. Once you use this feature, you can’t use it again until you finish a long rest.

Glimpse Into the Future. As a part of rolling initiative or an attack roll, the Future Devil may spend 1 devil power usage to grant itself advantage on the initiative rolls.

Combat Preparation. When the Future Devil rolls for initiative, the Future Devil can choose to gain advantage on all your attack rolls until the end of your first turn. Additionally, it can take the Dodge action as a bonus action on your first turn.

Third Eye. if a creature within the Future Devils blindsight radius targets it with a ranged attack, they will have disadvantage on the roll.

Discernment.' The Future Devil takes half damage on failed wisdom saving throws that deal damage and no damage if it succeeds those saving throws.

ACTIONS

Multiattack. The Future Devil can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 2) bludgeoning damage.

Forced Fortune (2 Devil Power Usages). The Future Devil may expend 2 devil power usages as an action to target a creature within its sight range and force them to make a wisdom save DC 17, as the Future Devil projects the instance when the creature dies into their mind. On failure, they will take 12d8 physic damage and will be stunned for 12 rounds. On success, they will take half as much damage and not be stunned. After a creature sees how they’ll die because of this feature, they will make the wisdom save at advantage. This advantage will last for a number of days equal to the creature’s history modifier. Creatures may remake this saving throw at the end of their turns.

BONUS ACTIONS

Powerful Regeneration. The Future Devil may spend a number of blood points up to its Charisma modifier. Per blood spent it will regain a d12’s worth of hit points or regenerate a missing limb.

Dash. The Future Devil may dash as a bonus action.

REACTIONS

Powerful Regeneration. The Future Devil may spend a number of blood points up to its Charisma modifier. Per blood spent you will regain a d12’s worth of hit points or regenerate a missing limb.

Predict Outcome. when a creature it can see makes an attack against you or makes a saving throw against one of your spells or features, you can force that creature to reroll the attack roll or saving throw. If the roll that triggers the reroll is made with advantage or disadvantage, both d20s are rerolled. Once you use this feature, you can’t use it again until you finish a long rest.

Foresight Riposte. When a creature misses you with a melee attack, the Future Devil can use a reaction and 1 devil point to make a melee attack against the creature.

d3bddcc318d6e4588f9cdc1d0a3bc75e.jpg
The incarnation of the Future Devil. [1]

- Made by, PhantomKing

Feats

Experienced x2

Improved Durability. This creature uses the Improved Durability rule

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