Frying Pan Curse (Jujutsu Kaisen Supplement)

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Frying Pan Curse[edit]

large undead (Cursed Spirit), chaotic evil


Armor Class 11 (natural armor)
Hit Points 76 (8d10+32)
Speed fly 100 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 5 (-3) 8 (-1) 12 (+1)

Saving Throws Str +7, Con +6
Skills Acrobatics +2, Athletics +7
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison, fire
Condition Immunities Blinded, Deafened, Poisoned
Senses Blindsight 80 ft., passive Perception 9
Languages
Challenge 4 (1,100 XP)


Cursed Energy. The curse has 12 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

Battering Pan. When the curse hits a target with its Slam, it deals an additional 1d12 damage for every 10 feet traveled up to a maximum of 100 feet in a straight line towards the target. If this attack hits, the target is also knocked 10 feet directly away from the curse and knocked prone for every d12 of damage it took to a maximum of 100 feet.

ACTIONS

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

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Feats

Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Frying Pan Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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