Frost Atronach (5e Creature)

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Frost Atronach[edit]

Large elemental, neutral


Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.


STR DEX CON INT WIS CHA
17 (+3) 8 (-1) 18 (+4) 13 (+1) 12 (+1) 8 (-1)

Damage Vulnerabilities fire
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned, unconscious
Senses passive Perception 11
Languages
Challenge 4 (1,100 XP)


Freezing Aura. At the start of each of the atronach's turns, each creature within 5 feet of it takes 2 (1d4) cold damage.

Icy Attacks. When the atronach deals cold damage to a creature, that creature's speed is reduced by 10 feet until the end of the atronach's next turn.

ACTIONS

Multiattack. The atronach makes two swipe attacks.

Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and 7 (2d6) cold damage.

Freeze Wave (Recharge 6). The atronach emits a wave of piercing cold in a 5-foot radius. Each creature in that area must succeed on a DC 14 Constitution saving throw, taking 14 (4d6) cold damage on a failed save or half as much damage on a successful one.


Frost Atronach(Online)

A frost atronach is usually a bulky humanoid creature that is made entirely of ice. It is commonly used by summoners in battle, however its appearance can differ because a summoner will often change an atronach form to suit their needs. This creature can be found all over oblivion, and a collective realm is yet to be discovered by scholars. Like other atronachs, the frost atronach serves no daedric prince. This daedra is slow, but deadly at close range.

Frost Atronach Picture source

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