Frisky Chest (4e Ritual)
From D&D Wiki
After this ritual is complete, the chest you have warded holds quite a surprise for would-be thieves.
|Level:||6||Component Cost:||150 gp|
|Category:||Warding||Market Price:||360 gp|
|Time:||10 minutes||Key Skill:||Arcana|
This ritual grants a single chest of up to medium size the ability to flee from creatures who attempt to open it. If a creature other than yourself comes within 2' of the warded chest, it sprouts legs and attempts to flee at a speed of 7. It can take the run action, and has two move actions per turn. The chest is highly elusive and attempts to flee as far away from an intruder as possible, remaining active for one minute after losing line of sight to the nearest creature.
Creatures attempting to catch the chest and who are able to reach it with a move action must make a total of four successful skill checks with a DC equal to your Arcana check. These checks may be Acrobatics, Arcana, Athletics or Thievery checks. Alternatively, attacks that deal a total of 60 points of damage will stop the chest (and possibly damage whatever is inside of it); the chest's AC is 22 and its other defenses are 18.
Back to Main Page → 4e Homebrew → Rituals