Fox of Sin (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search


Fox of Sin[edit]

"Sins are another form of Debauchery"
—Azura, Half-Elf, Fox of Sin

A Fox of Sin is just the right fit for that guy who always seems to end up with a party of evil characters hellbent on destroying everything the Dungeon Master has planned but still wants to be the good guy. You want high Charisma and either Dexterity or Constitution, Intelligence and Strength would help to depend on your playstyle.

Making a Fox of Sin[edit]

Requirements for becoming a Fox of Sin
Alignment: Chaotic-Neutral or True-Neutral.
Base Attack Bonus: +5.
Race: Any.
Skills: Bluff 10 Ranks. Diplomacy 10 Ranks. Intimidation 10 ranks. Sense Motive 10 ranks.
Special: A set of masks each molded after the physical embodiment of each of the Seven Cardinal Sins. At least one mask must be marked by A Prince of Hell with ties to the deadliest of sins and then blessed by a good-aligned priest. (Masks Created are a reflection of what you think embodies the Sin)
Table: The Fox of Sin

Hit Die: D10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Minor Sin 1/day
2nd +2 +0 +3 +3
3rd +3 +1 +3 +3 Minor Sin 2/day
4th +4 +1 +4 +4
5th +5 +1 +4 +4 Moderate Sin 1/day
6th +6/+1 +2 +5 +5 Bonus Feat
7th +7/+2 +2 +5 +5 Minor Sin 3/day
8th +8/+3 +2 +6 +6
9th +9/+4 +3 +6 +6
10th +10/+5 +3 +7 +7 Major Sin 1/day, Moderate Sin 2/day

Class Skills (D6 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Fox of Sin.

Weapon and Armor Proficiency's - All Martial Weapons, Light armor

Bonus Feat:- At level Six the Fox of Sin gains a bonus feat from the list provided: Cursed Penance, Indomitable Will, Hidden Mask, Demonic Deal


Minor Sin: Su - Grants the ability to channel one of the following abilities determined by the mask worn. The Dc for all saves is 10 + (One-half level rounded down)

Sin Result
Pride Using this Sin allows the user to gain 2D10 Temp HP, +2 To Hit, +2 Damage, immune to fear effects while Mask is empowered lasts for 1d4 rounds + Charisma modifier
Envy Using this Sin allows you to try to steal 1d4 from a moderate stat (12-16 score) to boost your own for 1d4 rounds + charisma. (Will save for negates) -Any stat taken this way will stay for 1d4/days-
Gluttony When active any damage dealt to you will be reflected back for 25% of the original damage as un-aligned and no-type. (Reflex for half) Lasts for 1d4 rounds + Charisma modifier
Lust Using this sin allows you to cast the spell suggestion and you gain a +4 to charisma. The spell duration is your Charisma modifier in hours and the bonus last 1d4 Rounds + Charisma.
Wrath Using this Sin Increases your movement speed by 15ft and you gain a +4 to Damage for 1d4 Rounds + Charisma Modifier
Greed Using this Sin gives the ability to try and steal lvl 0-3 spells from someone who is able unless willingly allows you to. If successful you steal/take 1d4 spells that are held for 1d4 days or until the mask of greed is removed.
Sloth Your Movement speed is reduced by 20 but you gain Fast Healing 2 that lasts for 1d4 rounds + Charisma modifier

Moderate Sin: Su - Grants the ability to channel one of the following abilities determined by the mask worn but at greater power. The Dc for all saves is 10+(half-level rounded down)+(Charisma Modifier).

Sin Result
Pride Using this Sin allows the user to gain 2D12 Temp HP, +3 to Hit, +3 Ac Bonus and +3 to All Saves. Lasts for 1d4 rounds + charisma modifier
Envy Using this Sin Allows you to try to steal 1d6 from a Moderate to High stat (12-26 score) to boost your own for 1d4 rounds + charisma modifier. (Will save for half) -Any stat taken this way will stay for 2d6/days-
Gluttony When active any damage dealt to you will be reflected back for 50% of the original damage as un-aligned and no-type. (Reflex for half) Lasts for 1d4 rounds + charisma modifier
Lust While Wearing the Mask of Lust and are able to manipulate moderate sins anyone that speaks to you must make a Will save or be affected by charm person. Also, you can use Mass Suggestion as a supernatural ability and you gain a +4 to charisma. The spell duration is your Charisma modifier in hours and the bonus last 1d4 Rounds + Charisma Modifier.
Wrath While Wearing the Mask of Wrath and are able to manipulate moderate sins you gain the Fox's Mettle ability and the Cleave feat for 1d4 Rounds + Charisma Modifier
Greed Ability to try and steal 4-6 spells from someone who is able, unless willingly allows you to. If successful you steal/take 1d4 spells that are held for 1d6 days or until the mask of greed is removed.
Sloth You are unable to move but may still make standard actions with Fast Healing 5 and DR2 for 1d4 rounds + charisma modifier


Major Sin: Su - Grants the ability to channel one of the following abilities determined by the mask worn but at extreme thresholds! The Dc for all saves is 10 + (half-level rounded down)+(FoS Level)+(Charisma Modifier)

Sin Result
Pride Using this Sin allows the user to gain 5D6 Temp HP, +6 to Hit & Threat Range, +4 Ac Bonus, and +4 to All Saves for 1d6 rounds + charisma modifier
Envy Using this Sin allows you to try to steal 1d8 from a High or Moderate stat (must be chosen before activation) to boost your own for 1d6 rounds + charisma modifier (Will save for Half) -Any stat taken this way is permanently taken from them until they have a limited wish, Wish, or Greater Restoration cast upon them.-
Gluttony When active any damage dealt to you will be reflected back at 100% of the original damage as un-aligned and no-type. (No Save) 1d6 rounds + charisma modifier
Lust Using this sin will let you use an improved version of Dominate Person which cannot be dispelled unless affected by a limited wish or the duration ends and they receive your mark and the Dc to tell if the dominated person is acting odd changes to the Dc listed above. You can use the spell Geas/Quest on those affected by the Dominated person Sin and you gain a +4 to charisma. This spell effect will last 1d4 Days and the Stat bonus will last 1D6 rounds + Charisma modifier
Wrath Using this Sin gives you Critical immunity and half of any damage done becomes temp hp you also deal +6 damage lasts for 1d6 Rounds + Charisma Modifier
Greed Ability to try and steal 7-9th spells from someone who is able, unless willingly allows you to. If successful you steal/take 1d4 spells that are held for 1d8 days or until the mask of greed is removed. (Will save negates)
Sloth Using this Sin creates a 20ft aura around you that Slows people around you to 10ft of movement per round, You also gain Fast Healing 10 and Dr5 for 1d6 Rounds + Charisma Modifier (Will Negates per round in aura)}

Consequence of a Sin: Anytime a Sin is used you must pay a price, this effect is known as Cursed Retaliation. Using a Minor sin will add a Curse Die to an accumulating pool; Using a Moderate Sin will add 2 curse die to the pool, and a Major will add 4 curse die. The effects of cursed retaliation won't take effect until the following day when activating a Sin that has added a die to the pool. For example, upon using the mask of lust's and the mask of wrath's minor sin effects 2 dies will be placed into the curse pool should the player not reduce the pool the following day (in-game 24 hour period or after a long rest) the next time the player uses the mask of lust or wrath they will make a curse roll before proceeding to any effect of the mask. When the cursed retaliation activates you will roll all dice within the pool against the mask's curse chart. After the roll, remove your Cha modifier from the total. After the curse effect takes place, take up to your charisma modifier of cursed dice out of the pool and leave the rest for the next time you roll (Chart) To reduce the pool without risking the curse effect, the player may take steps to reduce the pool by following the Virtues of Cleansing.

Other Players that wear the Fox of Sin Mask: Anyone other than the original Fox of Sin (Possible DM NPC) and the Fox of Sin that formed the contract with the Demon Prince tied to the mask that attempts to wear any of the Masks will immediately half to make a %D roll against the cursed retaliation chart and subtract their charisma modifier from the roll but they immediately take the effect rolled.

Determining the Cursed Roll: 1D10 is the Die added for the Cursed Retaliation Pool, add the Total amount of Cursed Dice to the pool and roll, from then remove your charisma modifier from the total and any estimate past 100 is counted as a 100 roll. After the effect, subtract your charisma modifier from the dice in the pool, the remaining are left for the next day's activation.

Virtues of Cleansing Hard Examples:

  • Donating a sum to charity will take a number of D10s off the Cursed pool roll. (400gp will remove 1D10, 800gp will remove 2D10, 2000gp will remove 3D10, 4000gp will remove 4D10)
  • Participating in a Religion that you follow Sacraments will remove 1D10 from the cursed pool
  • Obeying the Virtues a number of 7 times a day will remove 1D10 from the cursed pool (Feeding the Homeless, Helping someone out, Generosity for others)
  • Striving to be better than the day before by doing/giving twice as much the day prior of Virtues of Cleansing.
  • Have the Grace to give to those who don't deserve it by giving a gift to an enemy or to someone who doesn't like you.
  • AUTHENTICITY - Set a Goal for what your character wants to do without anyone's opinion and then ask if you want to do it because your great at what you do or if its for Integrity. Step back and take a look at yourself, are you being who you really want to be or someone that others want you to be. Being true to yourself isn’t easy. Pulling off the mask that hides your flaws and living in the fullness of who you are, creates a contagion that gives others the courage to do the same. Once a day if you complete a goal that you set without influence but is to better yourself as a person you may remove 1D10 from the cursed pool.
  • The most important virtue for success is the ability to cooperate. If you can’t play well with others you’re going to get kicked out of the sandbox. Learn to cooperate and you’ll be successful. Show Kindness and Generosity to those you work with because “People won’t remember what you said or did, they will remember how you made them feel.” If you're the leader Show Humility and I'm sure you'll be thanked for it. Once per Day if you cooperate and collaborate with your companions/friends to meet a goal and if possible showing as much kindness, generosity, and humility as possible you may remove 1D10 from the cursed pool.

Cursed Retaliation This is the chart that the Fox of Sin rolls off of when they activate the Cursed Retaliation.

1d100 Result
1-3 Nothing Happens
4-6 For 1 hour, snickering laughter erupts from nearby shadows each time you miss an attack or if a spell fails to affect its chosen target. This effect distracts you and reduced your Attack by -3.
7-9 You are subject to the spell Power Word Stun the next time you are in combat.
10-12 The Sin of Sloth takes 2 from your Dexterity stat (Reduced for 1D4 Days)
13-15 Telepathic temptation from a Will of the demon in the mask used. This Effect Lasts for 1d10 Hours (Ex: Anger whispers "You should go dropkick that smug guy for looking at you funny!") (Will save DC 10)
16-18 Summons 2D10 Dretchs that come in and try to attack the User and Surrounding people and area.
19-21 Everything that you are carrying or wearing, including clothes and armor, falls to the ground at your feet.
22-24 The Silence spell is cast, centered on your current position.
25-27 The Sin of Envy takes 2 from your Wisdom stat! (Reduced for 1D4 Days)
28-30 You and one creature from the Demon plane are linked. Sometimes you see what they see and vice versa. Both of you know places that only the other have visited.
31-33 A window opens in mid-air in front & above you. An old demon in a nightshirt and cap holding a candle yells down at all, “Quiet!!! I’m trying to sleep here!!” Every Ally stops and looks up. “That’s better!!” He goes inside & closes window which disappears instantly. All Allies Re-Roll Initiatives.
34-36 Your reflection now talks to you and tells you to perform horrible acts of violence on those around you. Alone? It tells you to murder yourself in any way possible. -10 Diplomacy on you to those that hear you talking to yourself.
37-39 The Sin of Wrath takes 2 from your Strength stat! (Reduced for 1D4 Days)
40-42 For the next Hour your speed changes, becoming -1d4x10 feet.
43-45 Moderate Suggestions from a Will of the demon in the Mask Used and Have poor impulse control to the Sin in Effect (Ex: Encounter a Beautiful lady/man you are attracted to you half to act on your impulses) (Will save DC 20)
46-48 A random group of Bandits/Paladins knows of your location and are hunting you. (Gain the Hunted Flaw for Bandits/Paladins)
49-51 Bright fireworks erupt from the area around you and loudly shoot off and explode in all directions. They cause no damage but can be heard within 1000 feet and be seen for a mile.
52-54 Summons 2D8 Babaus that come in and try to attack the User and Surrounding people or area.
55-57 Your Alignment changes to Chaotic/Good for any effect that would detect your alignment or would pass by your defenses. (Such as a weapon that can only hit good-aligned people)
58-60 Lust Pulls the strings on your feelings making you yearn for a random person (equal to your sexuality) a long-distance away. While this is in effect you are constantly distracted and take a -10 on all search checks and any diplomacy checks. (effect lasts 1d3 weeks or until you meet this person and get to know them.)
61-63 The Sin of Pride takes 2 from your Intelligence stat! (Reduced for 1D4 Days)
64-66 Your alignment is changed to Lawful/Evil for any effect that would detect your alignment or would pass-by your defenses. (Such as a weapon that can only hit good-aligned people)
67-69 Major Suggestion from the demon connected to the Mask used that you half to obey to the best of your ability. (lasts 1D4 hours)
70-72 You are subject to a Gate spell (Save DC15) that switches you to a random NPC with whom you are closely allied. The DM determines which NPC you go to.
73-75 The Sin of Lust takes 2 from your Charisma stat! (Reduced for 1D4 Days)
76-78 Your AC constantly fluctuates for one minute. At the start of each turn, add 1d6 to your normal AC, and then roll 1d6 and subtract it from the first sum.
79-81 For one hour you lose 1d8 hit points each time you roll a natural 1 on an attack.
82-84 Summons 1D4 Vrocks that come in and try to attack the User and Surrounding people or area
85-87 The area within 500 feet of you is enveloped in one form on extreme weather.
88-90 The Sin of Gluttony takes 2 from your Constitution stat! (Reduced for 1D4 Days)
91-93 The next time you die, if you are not revivified within 1 minute, your body is ensconced in an impenetrable crystalline case until you have a wish cast on you. A message will inscribe a riddle with the answer to this curse.
94-96 Lust doesn't like your sex and swaps it! Male to Female or Female to Male. This Sudden change shocks you and until you get used to your new form you have a -2 to ac and your movement speed reduced by 10. (Debuff lasts 1d4 weeks and the Sex Change is permanent unless a wish is used to change back)
97-99 The Sin of Greed takes 2 of every stat! (They are affected until a limited wish or wish is cast upon yourself)
100 The Fox of Sin becomes Possessed by the Demonic Energy in the Mask Used. This effect lasts until the Fox of Sin is Unconscious.

The epic Fox of Sin gains a bonus feat (selected from the list of epic Fox of Sin feats) every 3 levels after level 20 Character Level.

Epic Fox of Sin Bonus Feature: If an Epic Fox of Sin Acquires all seven masks and can somehow persuade two gods of opposing alignments to bless one of the same masks that mask will gain additional benefits and may increase the power of the mask to Manifest a Virtue.

The Mask's of Virtues
Humility-
Kindness-
Abstinence-
Chastity-
Patience-
Liberality-
Diligence-

Ex-Foxes Of Sin[edit]

Should a Fox be without their masks for longer than a period of 1 month they may no longer use a mask of sin marked by the previous Demon. Should they wish to use any class ability's they must make a new mask to channel through. If a mask is destroyed the Fox has 2 weeks in which to remake it before the power is lost.

Playing a Fox of Sin[edit]

Combat: A Fox of Sin uses sin, a mortal flaw to buff herself while giving debuffs to others but only if she can acquire the masks!

Advancement: This class could be combined with different magic classes to enhance its abilities further.

Resources: Foxes of Sin in an organization would be secretive and very strict in rulings but they would work together to keep the world in balance and try to keep contact with major factions.

Foxes of Sin in the World[edit]

Balance requires a passive approach to each situation and how to handle it.
—Konzu, Dwarf Fox of Sin

The Class Fox of Sin could be a High Ranking Order that Hunts downs those that disrupt the Balance of the World. Killing the followers of a newly flourishing good god, or Rampaging through a cult for sacrificing a large number of people. They could be those that struggle with constant conflict on whether to co-exist/hide from the demon gods' army or to support in banishing them. A Fox of Sin could be a lonely wondering peasant that does what is right to those that wronged him and is cruel to humble adventures because he has the foresight from experience.

NPC Reactions: People will think you odd for wearing/carrying such exotic masks all the time, Some may even ask if you came from a festival. Those with detect magic will get a mixed sense of dread or glory from the masks. Using a Sin near some NPC might frighten them into thinking you are a demon of some kind. Unless the NPC would be Impressed with your power/control over such an ability.

Fox of Sin Lore[edit]

Characters with ranks in Knowledge (Religion) can research a Fox of Sin to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion)
DC Result
10 Foxes of Sin make deals with Demons and Priests to Power their abilities.
15 A Fox of Sins ability is the power to amplify their emotions into physical power.
20 A Fox of Sin is always gonna pay a price for using their power but it is their willpower and charisma that keep them going.
25 The First Fox of Sin arose from being outcast by the Demons & Gods for keeping the balance but they were mere Mortals and the sands of time eventually caught up to them and so came the day that the Mantle and Teachings were passed down in secrecy. The young were foolish with the power and many either fell to desire or rose to glory but there is always a price to pay to keep the balance. The price was the teachings of the Fox of Sin lost to the ages and forgotten. Always remember they may be possessed by that which gives them power someday!

Foxes of Sin in the Game[edit]

This Character would borrow helpful boons from other PCs to boost their powers for those times when you need that little bit extra. As an NPC this class offers some abilities to help in just about any situation when the need arises, be it in combat or in stealth, or with persuasion.

Adaptation: Fox of Sin as a class has a large multitude of effects with a negative balancer so with a little tweaking or a few changes this class could easily fit a lot of divine classes!

Sample Encounter: A secret organization sent out an emissary with plans to take out this towns baron for exploiting their power over the surrounding towns, Out by an abandoned building a shadowy figure leans against a decrepit stone wall that once was supported this building. The shadowy figure sees the party but doesn't move, waiting for their approach. If the party approaches then they will get to see a Mask of indisputable beauty of some design or another. The FoS informs them of the plan via a sealed note, if opened it will say "The balance has been upset by the Baron and they must pay the price." The emissary will inform the party that they will help in their own way and will disappear seemingly out of nowhere. -Optional: You can roll to see if the FoS has temporarily borrowed something from the party be it stats, a spell, or something else with their means- When the confrontation with the baron occurs the FoS will show up to assist.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


Advertisements: