Foundation Lands (5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Rating: 2 / 5
This has some sparse information, but large amounts of material are missing. Please help improve this.

What are the rating guidelines in more detail?
Why is Foundation Lands (5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

The Foundation Lands[edit]

In the foundation lands the humanoids races evolved from a common primate ancestor, fought with primitive tools, domesticated plants and animals, invented writing systems, struggled each step to conquer magical energies, created gods and many of the creatures that wander the world.

It is a world where Magic knowledge is treated as any other science and the intention and belief of the sentient Races created every plane of existence except the prime material. Magical mysteries and plots to change the very fabric of the outer planes are significant sources of power and conflict. Casters risk their lives trying to achieve effects beyond their capacity, rumors and legends can become reality through the experiments of arcanists or the faith of divine casters.

This is a world designed for full immersion in the D&D 5e system as part of a living world that makes as much sense as possible. Magic is dangerous when casters attempt spells they are not ready for.

The foundation lands is a world of constant struggle for power, magic as a war resource in large scale wars and absence of clear good and evil.

Campaign Setting Information[edit]

Players Guide

A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information
Various gear, goods, equipment and magical items available to characters.
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.

The Foundation Lands

The World & Locales
Time and History
Various peoples and individuals that populate the world

Dungeon Master's Guide

A general explanation of Foundation Lands and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Orizon.
Adventures & Tables
Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
  • Will be added to as random ideas occur to me.
Adding to the Foundation Lands
A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting

Back to Main Page5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!