For DMs (Notjhurr Setting)
From D&D Wiki
About Notjhurr[edit]
How to run Notjhurr[edit]
Many aspects of Notjhurr can be run as usual, and many aspects are explained on the setting's page. Here are a few things that can be elaborated: Notjhurr has a very elaborate history, and this can play a big role in the campaign. Goods and currency requires some explaining for DMs. Use the common currencies for that part of Notjhurr. If the characters have exotic currencies (the coins used by the Kultan empire, for one) for whatever reason, and try to use these, this should attract attention.
NOTE: This page has little content, but as I add to the bestiary section in particular, it will gain more content as more things could be explained here.
Back to Main Page → 5e Homebrew → Campaign Settings → Notjhurr