Flower Dragon (Jujutsu Kaisen Supplement)

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Flower Dragon[edit]

Huge monstrosity (shikigami), unaligned


Armor Class 17
Hit Points 189 (18d12 + 72)
Speed 80 ft. fly (hover)


STR DEX CON INT WIS CHA
25 (+7) 16 (+3) 18 (+4) 10 (+0) 14 (+2) 18 (+4)

Saving Throws Str +11, Con +8, Cha +8
Skills Athletics +11, Perception +6
Damage Vulnerabilities fire
Damage Resistances acid
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 16
Languages understands it's master's languages, but can't speak.
Challenge 10 (5,900 XP)


Cursed Energy. The Shikigami has 32 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The Shikigami regains 1 cursed energy at the beginning of it's turns.

Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Flyby. The Shikigami does not provoke opportunity attacks when flying out of the reach of its enemies.

Magical Weapons. The Shikigami's attacks are considered magical.

ACTIONS

Multiattack. The Shikigami makes three attacks, two with it's claws and one with it's bite.

Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8+7) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12+7) piercing damage.

Toxic Breath (7 Cursed Energy). The Shikigami breathes a toxic purple cloud in a 60 ft. cone. All creatures in the area must make a DC 16 Constitution saving throw, taking 10d6 poison damage on a failure, or half as much on a success. If a creature fails by 2 or more, it suffers a -2 penalty to Perception checks and it's Passive Perception. If it fails by 4 or more, it begins hallucinating, with the dragon deciding what types of things the creature will see. If it fails by 8 or more, it is paralyzed. All effects last for 1 minute, and an affected creature can repeat the saving throw at the end of its turns, ending the effects on a success.

Fertilizing Breath (7 Cursed Energy). The Shikigami releases a colorful pollen in a 60 ft. cone. All creatures in the area must make a DC 16 Constitution saving throw or be charmed by the shikigami for 1 minute. A creature charmed by the Shikigami can't attack the Shikigami or anyone the shikigami chooses unless they are successful in a DC 16 Charisma saving throw. Plant type creatures have disadvantage in both saving throws. If the shikigami or it's companions attack a charmed creature in this way, the condition ends. Additionally, the Plant Growth spell is cast over the cone area, and the shikigami decides it's effect.

REACTIONS

Nicotine Cloud (5 Cursed Energy). When a creature enters a 20 foot radius around the shikigami, it quickly exhales toxic gray smoke in the same area. Creatures in the area must make a DC 16 Constitution saving throw. On a failure, the creature loses all it's movement until the end of it's turn and receives 4d6 poison damage, as it is consumed by a burning sensation in the eyes and intense coughing. On a success, the creature only takes half damage.

Dracon-flor.png
The Flower Dragon shikigami.

Not Cannon The Flower Dragon shikigami is not an official shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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