Fleshwrack (5e Creature)
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Fleshwrack[edit]
Large undead, neutral evil Armor Class 13 (natural armor)
Saving Throws Con +8, Wis +2 Undead Fortitude. If damage reduces the fleshwrack to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the fleshwrack drops to 1 hit point instead. ACTIONSSlam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
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The fleshwrack is a big mass of flesh animated by necromancy. The bones become a bonewrack. Many corpses are used to make the creature. Stinks of death and adds those it killed to its body. Undead Nature. A fleshwrack doesn't require air, food, drink, or sleep. |
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