Bonewrack (5e Creature)
Bonewrack[edit]
Large undead, neutral evil Armor Class 16 (natural armor)
Saving Throws Dex +8, Wis +2 ACTIONSMultiattack. The bonewrack makes three attacks. Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Bone Shards (Recharge 6). The bonewrack fires bone shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 9 (2d8) piercing damage on a failed save or half as much damage on a successful one.
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The bonewrack is a big pile of bones animated by necromancy. The flesh becomes a fleshwrack. Many corpses are used to make the creature. Only true evil makes such a horrible thing. Undead Nature. A bonewrack doesn't require air, food, drink, or sleep. |
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