Flash Coin (3.5e Equipment)
From D&D Wiki
Flash Coin: These appear to be ordinary looking copper, silver, or gold coins.
These ordinary coins when thrown produce a deafening bang and a blinding flash of light. These have a range increment of 10ft. When thrown you must make a DC 15 Fortitude save or be Blinded for 1 round and Dazzled for 1d4 rounds after that; a successful save negates the blindness and you are dazzled for half the time. You must also make a separate DC 15 Fortitude save or be Deafened for 1 round; a successful save negates the effect. You can opt to turn off the loud bang by turning the coin a quarter turn clockwise until it clicks, to turn it back on, simply turn it back. You may also throw one in each had at a -3 Attack Penalty but increasing the DC by +2. These coins are destroyed after use. Any coin can be made into a flash coin but coppers are usually used as they are the least valuable; also you can make up to 5 in one day.
Faint (DC 17) Evocation;CL 1st; Craft Wondrous Item, Pyrotechnics; Cost 65gp (plus value of coin), 5 XP, 1 Day; Activation: Standard; Weight: — lb.; Market Price: 130 gp
Back to Main Page → 3.5e Homebrew → Equipment → Magical Wondrous Items