Flare Hawk (Corebound Awakening Supplement)
Flare Hawk[edit]
Large mana beast, unaligned Armor Class 15 (natural armor)
Proficiency Bonus +2 SHP = 52 MP (Mana Points) = 14 Solar Empowerment. While in direct sunlight, the Flare Hawk regains 1 MP at the start of each turn. Crimson Camber. When flying, ranged attacks made against the Flare Hawk have disadvantage if it moved at least 30 feet on its last turn. Mana Core: Dormant Fire Aspect. Twice per short rest, the Flare Hawk may deal an additional 2d6 fire damage on a melee attack. ActionsSearing Talons. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 11 (2d6 + 3) slashing damage. Flare Dive (Recharge 5–6). The Flare Hawk divebombs up to 60 ft straight downward in a burning trail. Targets within a 10 ft radius where it lands must make a DC 14 Dexterity saving throw or take 10 (3d6) fire damage and be blinded until the end of their next turn on a failed save. Half damage and no blind on a success. Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.
|
Back to Main Page → 5e Homebrew → Campaign Settings → Corebound Awakening