Flail Dancer[edit]
“
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My speed, grace, and dedication are unrivalled
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”
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—MagicalFaeriePonies, half-orc hybrid fighter I barbarian
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Prerequisite: Any martial class; Flail Duelist Novice feat
Although many combatants who use weapons focus on their type of weapon, you take this to an extreme. Instead of learning new techniques, you prefer to practice your simplest attacks over and over, with a drive that borders on an obsession, until you are much faster and more effective with them than any other school of combat's members can. In battle, you are everywhere and you hit everyone, and it is dangerous to ignore you. Although very few people have the dedication to their style of battle that you do, those that see you fight can see yours in your grace, mobility, and speed.
Flail Dancer Dancer Path Features[edit]
- Unstoppable Skill (11th Level): You gain the following benefits:
- Once per round, if you score a 17, 18, 19, or 20 on a melee basic attack attack roll made using a flail and the attack hits, the target is dazed until the end of its next turn.
- You gain a +1 bonus to melee basic attack rolls while wielding a flail, but receive a -1 penalty to attack rolls while wielding any weapon that is not a flail, heavy blade, light blade, or spear.
- Whenever you slide a creature with a flail, you increase the distance of the slide by one square.
- Rapid Action (11th Level): When you spend an action point, until the beginning of your next turn, you may make a melee basic attack with a flail that you are wielding as a free action whenever you hit with an attack not granted by this feature (you are still limited to one free action attack on each of your turns).
- Ultimate Speed (16th Level): While wielding a flail, you have threatening reach, and you gain a +1 bonus to melee one-handed weapon attack rolls. You gain a bonus equal to the lower of your Strength and Dexterity modifier to melee weapon damage rolls made using a flail.
Quick Strike
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Flail Dancer Attack 11
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You move around the battlefield, striking repetitively with your weapon.
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Encounter Martial, Weapon
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Standard Action
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Melee weapon
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Primary Target: One creature
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Attack: Make a melee basic attack with a +1 power bonus to the attack roll against the target
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Hit: Shift one square and make a secondary attack against a creature within your reach not targeted by the primary attack
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Miss: Shift one square
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Weapon: If you attack using a flail and the attack hits, the target takes extra damage equal to your Dexterity modifier
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Secondary Target: One creature
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Secondary Attack: Make a melee basic attack with a +2 power bonus to the attack roll against the target Vs. .
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Hit: Shift one square and make a tertiary attack against a creature within your reach not targeted by the secondary attack
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Miss: Shift one square
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Weapon: If you attack using a flail and the attack hits, the target takes extra damage equal to your Dexterity modifier
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Tertiary Target: One creature
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Tertiary Attack: Make a melee basic attack with a +3 power bonus to the attack roll against the target Vs. .
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Hit: Shift two squares
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Miss: Shift one square
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Weapon: If you attack using a flail and the attack hits, the target takes extra damage equal to your Dexterity modifier
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Superlative Speed
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Flail Dancer Utility 12
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Your attacks come so quickly that even the slightest slip of concentration gives you an opportunity to strike
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Encounter Martial, Weapon
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Free Action
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Melee weapon
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Trigger: An enemy within your reach attacks anyone other than you, misses you with an attack, or moves for any reason or stands up.
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Target: The triggering enemy
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Effect: Make a melee basic attack against the target
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Brutal Speed
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Flail Dancer Attack 20
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You spin around, ferociously striking at everyone within your reach
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Daily Martial, Weapon
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Standard Action
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Melee weapon
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Target: Each enemy within reach
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Attack: Make a melee basic attack against each target
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Hit: The target is dazed until the end of its next turn. If you rolled a 17, 18, 19 , or 20 on the attack roll, the target is instead dazed (save ends)
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Weapon: Each target hit by an attack using a flail granted by this power takes extra damage equal to the lower of your Dexterity or Strength modifier.
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Effect: Each target grants combat advantage until the start of your next turn
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