Flagellant (5e Class)

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Flagellant

<!-Introduction Leader->[edit]

Creating a <Flagellant>[edit]

Why do you want to be a flagellant? Because of your family? Because you want the world to be a better place. Or you want to have more attention. Being a Flagellant is a tough class. Be very sure.

Quick Build

You can make a <flagellant> quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by 20. Second, choose the <Cloistered Scholar> background. Third, choose <a whip, holy staff, or dagger>

Class Features

As a Flagellant you gain the following class features.

Hit Points

Hit Dice: 1d<2D6> per Flagellant level
Hit Points at 1st Level: <2D6> + Constitution modifier
Hit Points at Higher Levels: 1d<2D6> (or Expression error: Unexpected < operator.) + Constitution modifier per Flagellant level after 1st

Proficiencies

Armor: light armor or non
Weapons: whip, holy staff
Tools: cross
Saving Throws: None
Skills: punish, persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Priest Bag or (b) Alchemist Bag or (c) Scholars Bag
  • (a) Whip (Preferbaly) or (b) Holy Staff or (c) Dagger or (d) Sickle
  • (a) Religious Tunic or (b) Pope's tunic
  • (a) God's Cross or (b) The Rosamary
  • If you are using starting wealth, you have 500GP in funds.

Table: The Flagellant

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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