Fire Sorcerer (5e Creature)
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Fire Sorcerer[edit]
Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor)
Saving Throws Con +7, Cha +6 Fire in the Veins. Fire damage from spells cast by the sorcerer ignores resistance to fire damage. Heart of Fire. When the sorcerer casts a spell of 1st level or higher that deals fire damage, each creature of its choice within 10 feet of it that it can see takes 4 fire damage. Spellcasting. The sorcerer is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It knows the following sorcerer spells: Cantrips (at will): create bonfire, control flames, fire bolt, green-flame blade, prestidigitation Sorcery Points. The sorcerer has 8 sorcery points. As a bonus action, it can spend a number of sorcery points to create a spell slot, as a sorcerer does. Alternatively, it can, as a bonus action, sacrifice a spell slot to restore spent sorcery points equal to or less than the level of the spell slot sacrificed. It can spend 1 or more sorcery points to gain one of the following benefits: Quickened Spell. When the sorcerer casts a spell that has a casting time of 1 action, it can spend 2 sorcery points to change the spell's casting time to 1 bonus action. ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
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