Fire-Bellied Tortle Mage (5e Creature)

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Fire-Bellied Tortle Mage[edit]

Medium humanoid (tortle), lawful neutral


Armor Class 17 (natural armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 18 (+4) 16 (+3) 19 (+4) 15 (+2)

Skills Arcana +6, Survival +10
Proficiency Bonus +3
Damage Immunities cold, fire
Senses passive Perception 14
Languages Common, Ignan
Challenge 5 (1,800 XP)


Hold Breath. The tortle can hold its breath for 1 hour.

Spellcasting. The tortle is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The tortle has the following wizard spells prepared:

Cantrips (at will): dancing lights, poison spray, prestidigitation
1st level (4 slots): comprehend languages, expeditious retreat, magic missile, shield
2nd level (3 slots): darkvision, invisibility, web
3rd level (3 slots): dispel magic, lightning bolt, slow
4th level (3 slots): control water, locate creature, wall of fire
5th level (1 slot): telekinesis

ACTIONS

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Flame Breath (Recharge 4-6). The tortle spews flames in a 15-foot line. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Withdraw. The tortle retracts its head and limbs into its shell. Until the tortle reemerges, it has a +4 bonus to AC and advantage on Strength and Constitution saving throws, but is also prone, has a speed of 0 that cannot be increased, disadvantage on Dexterity saving throws, and cannot take actions or reactions, except a bonus action to reemerge.


While physical strength is a valued trait among the fire-bellied tortles, those who are not born robust are schooled in the arcane arts and become mages. While they usually serve to boost their tribemates in combat or perform useful tasks while surviving the Flaming Tundra, they wield powerful offensive spells. Fire-bellies who become mages are usually the sharpest of their tribe, and make most of the larger decisions.

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