Fire-Bellied Tortle Mage (5e Creature)
Fire-Bellied Tortle Mage[edit]
Medium humanoid (tortle), lawful neutral Armor Class 17 (natural armor)
Skills Arcana +6, Survival +10 Hold Breath. The tortle can hold its breath for 1 hour. Spellcasting. The tortle is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The tortle has the following wizard spells prepared: Cantrips (at will): dancing lights, poison spray, prestidigitation ACTIONSQuarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Flame Breath (Recharge 4-6). The tortle spews flames in a 15-foot line. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (6d8) fire damage on a failed save, or half as much damage on a successful one. Withdraw. The tortle retracts its head and limbs into its shell. Until the tortle reemerges, it has a +4 bonus to AC and advantage on Strength and Constitution saving throws, but is also prone, has a speed of 0 that cannot be increased, disadvantage on Dexterity saving throws, and cannot take actions or reactions, except a bonus action to reemerge.
|
While physical strength is a valued trait among the fire-bellied tortles, those who are not born robust are schooled in the arcane arts and become mages. While they usually serve to boost their tribemates in combat or perform useful tasks while surviving the Flaming Tundra, they wield powerful offensive spells. Fire-bellies who become mages are usually the sharpest of their tribe, and make most of the larger decisions. |
Back to Main Page → 5e Homebrew → Creatures