Fimir Hunter (5e Creature)
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Fimir Hunter[edit]
Medium humanoid (fimir), lawful evil Armor Class 17 (heavy armor)
Skills Insight +4, Perception +4, Stealth +4, Survival +4 Cold Blooded. The fimir has advantage on saving throws against being charmed or frightened. Fenlurkers. The fimir has advantage on Dexterity (Stealth) checks in swamps, fens, moors, or similar terrain. In addition, the fimir counts as having half cover against ranged attacks whilst in fog or mist. Hold Breath. The fimir can hold its breath for 15 minutes. ACTIONSMultiattack. The fimir makes two attacks: one with its bite and one with its macestaff or tail. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Macestaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
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To the isolated settlements of fog-shrouded fen and swamp, the fimir are creatures of sinister legend made manifest. Cold and cruel and mightier than any man, with a single baleful eye atop a pointed snout bristling with jagged fangs. To some, these scaled nightmares are daemons incarnate but the truth is much stranger and darker. |
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