Fidget Guns (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Clearly a magic item, but doesn't use the 5e Magic Weapon Preload (through what mundane means do tricks cause a weapon to deal more damage?). Lacks the (properly implemented) ammunition and loading/reload properties, and the Renaissance/modern category.


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Fidget Guns

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Fidget Guns 21 gp 1d4 Piercing 0.5 lb. Light, Ammunition (40 bullets of any type max can fit in one gun)

Guns but you can do tricks with them. You can roll can a 1d10 to see how many tricks you do. The amount of tricks increases the amount of damage the bullet (normal damage roll deals. 1-3= 4 damage, 4-6= 6 damage,7-9= 8 damage, 10= 10 damage. As a bonus action, after a battle you can loot the dead bodies for your bullets.

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