Feyrinus (5e Race)
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Feyrinus[edit]
“ | Could they be, in fact, somewhat like the accursed rakshasa? I don't think so, but I also can't be sure. All I do know is that they are an otherworldly sight at a glance. A blind idiot might think them a tabaxi, but that becomes a painfully obvious mistake. | ” |
—Hurseron Fenderborn, scholar of otherworldly races at Atvelt Academy |
Physical Description[edit]
The feyrinus are chimerical creatures in appearance. They appear to be well-built and tall in stature. The main part of their bodies is that of a humanoid tiger. Fur covers their body from head to midway down their limbs. Like a tiger, this pelt is patterned and can be different colored based on their subrace. Jungle feyrinus bear the typical deep orange to brown color on their pelts. Moon feyrinus have silvery-white fur. Black feyrinus are entirely black with their stripes being white. Heterochromia occurs at a high rate in the race, so most feyrinus have differently colored eyes. A defining feature of feyrinus is an ornate set of horns that sprout from the crown their heads. Additionally, the feet of a feyrinus are that of a goat, while their hands are scaled and reptilian. Their tail is also reptilian in appearance.
History[edit]
Society[edit]
Feyrinus Names[edit]
Male: Sagreass, Eiko, Tomas
Female: Tamae, Shino, Nikki
Feyrinus Traits[edit]
Ability Score Increase. Your Dexterity score increases by 2
Age. Feyrinus reach maturity at early age of 16 and live to the old age of 900
Alignment. Feyrinus are normally of a happy disposition from an inherit passion for jokes, dancing, singing, and merriment. From there, as a result, they tend towards chaotic alignments.
Size. Feyrinus height range from 4 feet to rarely over 6 feet tall. Regardless of your height, your size is Medium; you may want to discuss with your DM about considering your character as Small.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to forests and the dark skies, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cat's Terminal Velocity. You always land on your feet when falling. As a result, you can't fall prone as a result of falling and you have resistance to bludgeoning damage as a result of falling.
Cat Nap. You can sleep for 4 hours and gain the same benefits that a human does from 8 hours of sleep.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Senses. You have proficiency in Perception.
Languages. You can speak, read, and write Common and Elvish
Jungle[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Cat's Claws. Your claws are natural weapons, which you can use to make unarmed strikes and grant you a climbing speed equal to your movement speed. You deal 1d4 slashing damage rather than bludgeoning, and you may use dexterity rather than strength. You must have both hands free to make use of this trait.
Feline Hunter. As a cat, you naturally are very good at hunting and are able to hide even when you are only lightly obscured by foliage and various natural phenomena including low light and heavy rainfall. You are also accustomed to stalking your prey from above, and seek a vantage point whenever possible. You are proficient in Stealth and gain advantage on Wisdom (Perception) checks while elevated at least 10ft above the area you are surveying.
Moon[edit]
Ability Score Increase. Your Intelligence score increases by 1
Illusion of the Moon. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
Skill Versatility.. You gain proficiency in two skills of your choice
Black[edit]
Ability Score Increase. Your Wisdom score increases by 1
Bad Luck Magic. You know the Friends cantrip. When you reach 3rd level, you can cast ray of sickness once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the moonbeam spell once with this trait and regain the ability to do so when you finish a Long Rest. Wisdom is your spellcasting ability for these Spells.
Superior Darkvision.. Your darkvision has a range of 120 feet.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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