Feyrinus (5e Race)
Work In Progress |
Feyrinus[edit]
“ | Could they be, in fact, somewhat like the accursed rakshasa? I don't think so, but I also can't be sure. All I do know is that they are an otherworldly sight at a glance. A blind idiot might think them a tabaxi, but that becomes a painfully obvious mistake. | ” |
—Hurseron Fenderborn, scholar of otherworldly races at Atvelt Academy |
Chimerical Beastmen[edit]
The feyrinus are chimerical creatures in appearance. They appear to be well-built and tall in stature. The main part of their bodies is that of a humanoid tiger. Fur covers their body from head to midway down their limbs. Like a tiger, this pelt is patterned and can be different colored based on their subrace. Jungle feyrinus bear the typical deep orange to brown color on their pelts. Moon feyrinus have silvery-white fur. Black feyrinus are entirely black with their stripes being white. Heterochromia occurs at a high rate in the race, so most feyrinus have differently colored eyes. A defining feature of feyrinus is an ornate set of horns that sprout from the crown their heads. Additionally, the feet of a feyrinus are that of a stag, while their hands are scaled and reptilian. Their tail is also reptilian in appearance. Their hands are tipped with sharp claws and their maws are lined with sharp fangs.
Savage Exiles[edit]
Feyrinus oral history tells of an ancestor of their kind from within the Feywild. It was an unknown fey species born of savage feelings. Amorphous as it was, it had a plethora of various shapes befitting savagery. This original ancestor was banished from the Feywild to the Material Realm, where it began to amalgamate a form based on creatures it observed that reflected what it desired. A tiger's form gave it excellent hunting ability and an appearance that struck fear. The unbridled speed of a stag was something wild. And the serpents were creatures that knew no alliances. It would be several hundreds of years before the actual feyrinus would come to be, however. The original ancestor fey took on other creature's traits as well and the species took to infighting among themselves, with the final form left being the victorious feyrinus.
Among The Wild[edit]
The three feyrinus subgroups reside in different terrains, but all roughly share the same culture and oral tradition. Jungle feyrinus live in sylvan settings, as well as more tropical ones. Moon feyrinus favor mountains and high elevations. Black feyrinus prefer to live in caves. Feyrinus prefer to build their settlements away from others and within the solace of nature, where they can practice their rituals as insular clans. To date, there are roughly five jungle clans, three moon clans, and three black clans. Clan populations range from seventy to a hundred members each, with various roles being distributed among them under a single chieftain.
Social Rituals[edit]
Feyrinus are highly social groups within their clans and have rituals mirroring such. They have a loose hierarchy under their chieftain. Rituals consist of gatherings that entail certain activities to encourage interaction with other members within a clan outside their usual family unit.
- Grooming
Grooming rituals take place about once every tenday. Grooming includes not only bathing but also combing and even braiding for feyrinus that have longer fur. Males and females do not groom one another. Multiple feyrinus may take turns grooming the chieftain, and the chieftain can groom multiple other feyrinus. Bathing portions of the ritual usually are communal water baths with various gathered scents. Flowers and such may also be added for aesthetic. When it comes to combing and adornment, feyrinus take it as a sort of "first step" to know another by what they select to decorate their furs, as it can range from pretty stones to simple reeds.
- Bouts of Strength
Rather than a strict religious adherence to a faith, feyrinus put their bodies to the test to determine fate. The strongest are the best to succeed, is their belief. Trials of initiation for the young into adulthood often involve public contests where adolescents fight in a ring and try to get their opponent to back out or injure them to the point of defeat. Battles are also held in 10-year intervals for challenges to be made to the chief of a clan, after which there is a battle to see who is worthy of the title to control the clan. In these bouts, ceremonial inks color the feyrinus fur in patterns to allegedly bolster their strength. These same inks are used to adorn those deemed warriors and protectors of the clan. Additionally, ceremonial bouts of strength require that everyone use an assigned and decorated weapon given by a select group of elders to ensure fairness.
- Death
For feyrinus, dying in battle is honorable, unless you left unfinished matters behind. Those who rush to battle and die, leaving behind an impoverished family is looked down upon in a clan. Usually, bodies of dead are burned with a select mix of herbs to memorialize the passing. Afterward, the belongings of the deceased are added to the pyre as well. Any member of the clan can attend this. If matters have been left undone, they are meant to be exposed to the clan at this time. These are then usually taken care of either by the family left behind or pardoned by the chieftain. For example, if a feyrinus warrior owed a debt to someone else but died before he could pay it back, the debt will be passed onto his spouse or children unless the chief decides to pardon it. Pardons are very rare and seen as favors done only for exceptional members that have passed.
Feyrinus Names[edit]
Names for feyrinus are variable in importance. Clan members will often help decide a name with the parents of newborn cubs. Age is an important thing for feyrinus, and older feyrinus siblings are given deference. They might have more regal sounding names than their siblings. This division exists for age rather than sex.
Male: Sagreass, Eiko, Tomas, Daugero
Female: Tamae, Shino, Nikki, Kira
Feyrinus Traits[edit]
Ability Score Increase. Your Dexterity score increases by 2
Age. Feyrinus reach maturity at early age of 16 and live to the old age of 900
Alignment. Feyrinus are normally of a happy disposition from an inherit passion for jokes, dancing, singing, and merriment. From there, as a result, they tend towards chaotic alignments.
Size. Feyrinus height range from 4 feet to rarely over 6 feet tall. Regardless of your height, your size is Medium; you may want to discuss with your DM about considering your character as Small.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to forests and the dark skies, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cat's Terminal Velocity. You always land on your feet when falling. As a result, you can't fall prone as a result of falling and you have resistance to bludgeoning damage as a result of falling.
Cat Nap. You can sleep for 4 hours and gain the same benefits that a human does from 8 hours of sleep.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Senses. You have proficiency in Perception.
Languages. You can speak, read, and write Common and Elvish
Jungle[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Cat's Claws. Your claws are natural weapons, which you can use to make unarmed strikes and grant you a climbing speed equal to your movement speed. You deal 1d4 slashing damage rather than bludgeoning, and you may use dexterity rather than strength. You must have both hands free to make use of this trait.
Feline Hunter. As a cat, you naturally are very good at hunting and are able to hide even when you are only lightly obscured by foliage and various natural phenomena including low light and heavy rainfall. You are also accustomed to stalking your prey from above, and seek a vantage point whenever possible. You are proficient in Stealth and gain advantage on Wisdom (Perception) checks while elevated at least 10ft above the area you are surveying.
Moon[edit]
Ability Score Increase. Your Intelligence score increases by 1
Illusion of the Moon. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.
Skill Versatility.. You gain proficiency in two skills of your choice
Black[edit]
Ability Score Increase. Your Wisdom score increases by 1
Bad Luck Magic. You know the Friends cantrip. When you reach 3rd level, you can cast ray of sickness once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the moonbeam spell once with this trait and regain the ability to do so when you finish a Long Rest. Wisdom is your spellcasting ability for these Spells.
Superior Darkvision.. Your darkvision has a range of 120 feet.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
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