Feyrinus (5e Race)

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Feyrinus[edit]

Could they be, in fact, somewhat like the accursed rakshasa? I don't think so, but I also can't be sure. All I do know is that they are an otherworldly sight at a glance. A blind idiot might think them a tabaxi, but that becomes a painfully obvious mistake.
—Hurseron Fenderborn, scholar of otherworldly races at Atvelt Academy

Chimerical Beastmen[edit]

The feyrinus are chimerical creatures in appearance. They appear to be well-built and tall in stature. The main part of their bodies is that of a humanoid tiger. Fur covers their body from head to midway down their limbs. Like a tiger, this pelt is patterned and can be different colored based on their subrace. Jungle feyrinus bear the typical deep orange to brown color on their pelts. Moon feyrinus have silvery-white fur. Black feyrinus are entirely black with their stripes being white. Heterochromia occurs at a high rate in the race, so most feyrinus have differently colored eyes. A defining feature of feyrinus is an ornate set of horns that sprout from the crown their heads. Additionally, the feet of a feyrinus are that of a stag, while their hands are scaled and reptilian. Their tail is also reptilian in appearance. Their hands are tipped with sharp claws and their maws are lined with sharp fangs.

Savage Exiles[edit]

Feyrinus oral history tells of an ancestor of their kind from within the Feywild. It was an unknown fey species born of savage feelings. Amorphous as it was, it had a plethora of various shapes befitting savagery. This original ancestor was banished from the Feywild to the Material Realm, where it began to amalgamate a form based on creatures it observed that reflected what it desired. A tiger's form gave it excellent hunting ability and an appearance that struck fear. The unbridled speed of a stag was something wild. And the serpents were creatures that knew no alliances. It would be several hundreds of years before the actual feyrinus would come to be, however. The original ancestor fey took on other creature's traits as well and the species took to infighting among themselves, with the final form left being the victorious feyrinus.

Among The Wild[edit]

The three feyrinus subgroups reside in different terrains, but all roughly share the same culture and oral tradition. Jungle feyrinus live in sylvan settings, as well as more tropical ones. Moon feyrinus favor mountains and high elevations. Black feyrinus prefer to live in caves. Feyrinus prefer to build their settlements away from others and within the solace of nature, where they can practice their rituals as insular clans. To date, there are roughly five jungle clans, three moon clans, and three black clans. Clan populations range from seventy to a hundred members each, with various roles being distributed among them under a single chieftain.

Social Rituals[edit]

Feyrinus are highly social groups within their clans and have rituals mirroring such. They have a loose hierarchy under their chieftain. Rituals consist of gatherings that entail certain activities to encourage interaction with other members within a clan outside their usual family unit.

Grooming

Grooming rituals take place about once every tenday. Grooming includes not only bathing but also combing and even braiding for feyrinus that have longer fur. Males and females do not groom one another. Multiple feyrinus may take turns grooming the chieftain, and the chieftain can groom multiple other feyrinus. Bathing portions of the ritual usually are communal water baths with various gathered scents. Flowers and such may also be added for aesthetic. When it comes to combing and adornment, feyrinus take it as a sort of "first step" to know another by what they select to decorate their furs, as it can range from pretty stones to simple reeds.

Bouts of Strength

Rather than a strict religious adherence to a faith, feyrinus put their bodies to the test to determine fate. The strongest are the best to succeed, is their belief. Trials of initiation for the young into adulthood often involve public contests where adolescents fight in a ring and try to get their opponent to back out or injure them to the point of defeat. Battles are also held in 10-year intervals for challenges to be made to the chief of a clan, after which there is a battle to see who is worthy of the title to control the clan. In these bouts, ceremonial inks color the feyrinus fur in patterns to allegedly bolster their strength. These same inks are used to adorn those deemed warriors and protectors of the clan. Additionally, ceremonial bouts of strength require that everyone use an assigned and decorated weapon given by a select group of elders to ensure fairness.

Death

For feyrinus, dying in battle is honorable, unless you left unfinished matters behind. Those who rush to battle and die, leaving behind an impoverished family is looked down upon in a clan. Usually, bodies of dead are burned with a select mix of herbs to memorialize the passing. Afterward, the belongings of the deceased are added to the pyre as well. Any member of the clan can attend this. If matters have been left undone, they are meant to be exposed to the clan at this time. These are then usually taken care of either by the family left behind or pardoned by the chieftain. For example, if a feyrinus warrior owed a debt to someone else but died before he could pay it back, the debt will be passed onto his spouse or children unless the chief decides to pardon it. Pardons are very rare and seen as favors done only for exceptional members that have passed.

Feyrinus Names[edit]

Names for feyrinus are variable in importance. Clan members will often help decide a name with the parents of newborn cubs. Age is an important thing for feyrinus, and older feyrinus siblings are given deference. They might have more regal sounding names than their siblings. This division exists for age rather than sex.

Male: Sagreass, Eiko, Tomas, Daugero

Female: Tamae, Shino, Nikki, Kira

Feyrinus Traits[edit]

Chimerical beast people born of survival of the fittest
Ability Score Increase. One ability score of your choice increases by 2.
Age. Feyrinus reach maturity at early age of 16 and live to the old age of 90, usually passing away at about 120.
Alignment. Feyrinus vacillate between law and neutrality. Due to their communal upbringing, feyrinus are rarely evil and self-absorbed.
Size. Feyrinus height range from 5 to nearly 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feline Grace. You always land on your feet when falling. As a result, you can't fall prone as a result of falling and you have resistance to bludgeoning damage as a result of falling.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Senses. You are proficient in the Perception skill.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose from the jungle, moon, or black subrace.


Jungle[edit]

Jungle feyrinus are the most well-known of the race, being found in forests and jungles. They pride themselves as ambush hunters and have great strength to better climb trees and haul wood. Their orange-brown pelts are the thinnest of the feyrinus, showing off their musculature.

Ability Score Increase. Your Strength score increases by 1.
Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Borne Hunter. You naturally are very good at hunting and are able to hide even when you are only lightly obscured by foliage and various natural phenomena including low light and heavy rainfall. You have advantage on Wisdom (Perception) checks while elevated at least 10 feet above the area you are surveying.

Moon[edit]

Moon feyrinus are rare and found in high-altitudes of cold. They sport thicker pelts and are trappers than avid hunters, preferring to lay down contraptions to ensnare prey. Despite a bushier appearance, they are notably lithe. Moon feyrinus have a unique social ritual tied with observing the phases of the moon, hence their name. This ritual is rarely seen by outsiders, but it supposedly grants moon feyrinus luck when hunting.

Ability Score Increase. Your Wisdom score increases by 1.
Thick Pelt. You are resistant to cold damage.
Trapper Skill. You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a trap. The trap is ad hoc and will not be usable after 24 hours (unless you spend 1 hour repairing it to keep the trap functioning). You can also use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can make many traps, but only two can be set at a time. See page 113 of Xanathar's Guide to Everything for all the trap statistics. When you create a trap, choose one of the following options:

  • Bear Trap
  • Net Trap

Black[edit]

Black feyrinus are a reclusive bunch that live in dark caves. They are excellent skulkers, being stealthy. Their communities are the smallest of the feyrinus, never comprised of more than one to three family units.

Ability Score Increase. Your Dexterity score increases by 1.
Stealthy. You are proficient in Stealth.
Superior Darkvision. Your darkvision has a range of 120 feet.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 5'' +2d6 178 lb. × (1d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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