Feyling (5e Race)
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Feyling
Physical Description
Feyling Race Card |
Feyling get to average at a humble height of 3 feet tall. They prefer to walk barefoot but will wear sandals or shoes if the environment proves hazardous, the hair colors range from brown, blond, green, red or silver, curly or straight. Their skin tends toward a rich cinnamon color, white on blush tones and or pale depending on the environment. Feyling ears are pointed, but proportionately not much larger than those of an elves. Feylings do not have body hair and as such can't grow facial hair like the elves or other fey creatures and share similarities in their looks. Feyling's stand out from other short races due to the tail that shares their hair color, but with a darker shade to it, the length of their tail runs up the whole side of the back and up to top of their head. Feylings prefer simple and modest clothing but are willing and able to dress up if the situation demands it, though this more generally depends on the feyling's background.
History
Throughout the many centuries, this race has slowly made its way out of the feywilds and into the very realms of the material plane to see where their forefathers, the halflings came from. It is unknown if it was a changeling or other fey creature that produced these folk, but slowly they have made themselves at home in the material plane forming their own little villages, and townships over the years. They do not own their own nations, hold great portions of land or possess grand titles but such is their nature. Feyling's in the material plane are great merchants, spies, thieves, tricksters, face men or woman, entertainers, and natural spellcasters. It is due to this that they are a jack of all trades due to their wide range of versatility.
Society
Society treats Feylings similarly to halflings due to their kind nature, and most races are tolerable to this race. This race dwells in both the material plane and you can find some of their villages or towns within the feywilds naturally, as well as the material plane in isolated settings. Just as with halflings if there is a city or town you can often time find a feyling as well.
Feyling names
Similar to halflings, elves and other fey creatures they share a number of names from both or all sides.
Feyling Traits
The cute friendliness of a halfling with the mischievous blood of the fey. What's not to love?
Ability Score Increase. Your Dexterity score increases by 2, and Charisma score increases by 1.
Age. Feylings reach physical maturity at the same rate as humans, but can live half as long as elves due to their heritage.
Alignment. Feylings tend to align towards the good and chaotic alignments depending on their aspirations.
Size. Feylings average about 3 feet tall, weigh about 40 pounds and most generally have slender builds. Your size is Small.
Speed. Your base walking speed is 25.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mischievous Bloodline. Due to their fey heritage and forefathers bloodline, feyling's meet any prerequisite that requires one to be an elf or halfling.
Shapechanger. As an action, you can polymorph into any humanoid that you have seen that are sizes Small or Medium sized, or back into your true form for up to an hour. However, your equipment does not change with you. If you die, you revert to your true form. You can use this trait once, and you regain usage of this feature at the end of a short or long rest.
Prehensile Tail. You can use your tail just as easy you would your own hands allowing you to hold objects with it and such. When wielding weapons you cannot use weapons that have the two-handed property. This tail does not grant you extra attacks, but you are proficient in using your own tail. If your tail is cut off it disappears but regrows at sunrise, 1d3 days later.
Feyling Nimbleness. You can move through the space of any creature that is a size larger than you.
Languages. You can speak, read, and write Common, Halfling, and Sylvan.
Feyling Variant
If your game master is fine with it, you can use the variant feyling's that are listed here.
Lucky Feyling. You lose your Shapechanger trait and gain Halfling Luck.
Halfling Feyling. You lose your Shapechanger trait and gain Brave and Fury of the Brave.
Fury of the Brave. When you damage a creature with an attack or a spell and the creature's size category is larger than yours, you deal additional damage to that creature by an amount equal your level. You regain use of Fury of the Brave once you finish a short or long rest.
Elven Feyling. You lose your Shapechanger trait and gain a Cantrip and Fey Ancestry.
Versatile Feyling. You lose your Shapechanger trait and one ability score of your choice increases by 1 and you gain the Skill Versatility trait.
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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3′ 1'' | +2d4 | 35 lb. | × 1 lb. |
*Height = base height + height modifier |
Feyling Table's
This section provides a number of tables for players along with game masters to use for players and Dungeon Masters who want to choose or randomly generate details about feyling or villages.
d6 Feyling Personality traits |
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1. You're a hopeless romantic, always searching for that "Special Someone" |
2. Once you develop a liking for something, you quickly become obsessed with it. |
3. You try to start every day with a smile. |
4. You like to collect mementos of your travels. |
5. You live life like a leaf on the breeze, letting it take you where it will. |
6. Whenever you come to a new place, you like to collect local rumors and gossip |
d6 Feyling Ideals |
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1. Greater good. It is each person's responsibility to make the most happiness for the whole community. |
2. Hopeful. you will live a life of adventure and have stories to tell. |
3. Compassion. You never turn down a plea for help. |
4. Courage. You seek to prove that the bravest heart can be contained within the smallest of packages. |
5. Curiosity. You can't stand an unsolved mystery or an unopened door. |
6. Excitement. Can you steal the sleeping giant's pouch? of course, you can! |
d6 Feyling Bonds |
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1. You are following your own path through life, no one can tell you what to do. |
2. You are willing to take risks to learn about the world. |
3. You want to be famous, whatever it takes. |
4. You are searching for your lost love. |
5. You worked the land, You love the land, and you will protect the land. |
6. Nothing is more valuable than friendship and family. |
d6 Feyling Flaws |
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1. I have a weakness for the vices of the city, especially hard drink and entertainment. |
2. You can't pass up a good time. |
3. You'll do anything to win fame and renown. |
4. Everyone is your friend or a potential friend. |
5. Despite your best efforts, you are unreliable to my friends. |
6. You hate to miss a meal, and become grumpy and ill-tempered when you must. |
d6 Reasons You Travel |
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1. Your need for something more, something exciting, has lead you to leave your village and fey wilds. |
2. Your curiosity has lead you to a strange ruin archway that had a strange glowing portal in it, that brought you to the material plane. |
3. Your actions at a fey lords party has lead you to become banished from the fey wilds for a time. |
4. Your village elder told you stories about being a rouge in an adventuring party, now you can't resist the urge of becoming one too. |
5. You talked to a nice faerie in the woods and all of a sudden you were a thousand miles from home. |
6. After being told countless times not to go into the old wizard's tower, you go into the tower, whereupon you discover an old book that transports you to the material plane. |
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