Fey Dragon Wyrmling, Variant (5e Creature)
From D&D Wiki
Fey Dragon Wyrmling
Medium dragon, any chaotic
Saving Throws dex +2, con +4, wis +2, cha +4
Fey ancestry. The dragon has advantage on saving throws against being charmed, and magic can't put the dragon to sleep.
Bite. Melee weapon attack " +5 to hit, reach 5 ft., one target. "Hit" 8 (1d10 + 3) piercing damage, and the target must succeed a DC 12 constitution saving throw or take 2d6 radiant damage.
Tail. Melee weapon attack " +5 to hit, reach 10ft, one target. "Hit" 7 (1d8+3) bludgeoning damage, and target must seeded a DC 12 charisma saving throw or suffer under the effect of the confusion spell until the dragons next turn.
Radiant Breath (Recharge 5-6). The dragon exhales radiant energy in a 15ft cone, each creature in that area must succeed a DC 12 dexterity saving throw or take 22 (4d10) radiant damage on a failed save or half as much on a successful one.
Fey dragons are an odd kind. Unlike their shadow dragon counterparts, Fey dragons are their own kind of creature. Fey dragons have very serpent-like heads with fangs included, a large sail like membrane breaching down the back of their heads to their backs, their scales are the colours of sunsets. As creatures of the Feywild, they bring their plane's gifts to other planes.
Regional effects- the region containing a Fey dragons lair is the warped by the dragons magic, which creates one or more of the following effects:
- trees in the area grow faster and to towering sizes within 6 miles of the dragons lair.
- water sources as well as landmarks within 1 mile of the dragons lair form portals to the Feywild. Allowing creatures of that plane to into the world to dwell nearby
- wildlife increases in density within 3 miles of the dragons lair, this could include anything from grass to deer.
If the dragon dies, these effects fade over the course of 2d10 days. The trees stay how they have been changed, but no other trees can get to their height.