Fey Dragon Wyrmling (5e Creature)
Fey Dragon Wyrmling[edit]
Medium dragon, any chaotic alignment Armor Class 17 (natural armor)
Saving Throws Dex +2, Con +4, Wis +2, Cha +4 Fey Ancestry. The dragon has advantage on saving throws against being charmed, and magic can't put the dragon to sleep. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) radiant damage. Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Charisma saving throw or suffer the effect of the confusion spell until the dragon's next turn. Radiant Breath (Recharge 5-6). The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save or half as much damage on a successful one.
|
Fey dragons are an odd kind. Unlike their shadow dragon counterparts, Fey dragons are their own kind of creature. Fey dragons have very serpent-like heads with fangs included, a large sail like membrane breaching down the back of their heads to their backs, their scales are the colours of sunsets. As creatures of the Feywild, they bring their plane's gifts to other planes. Regional EffectsThe region containing a fey dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
If the dragon dies, these effects end immediately. Any trees remain at the same height. |
Back to Main Page → 5e Homebrew → Creatures