Feral Imp (Jujutsu Kaisen Supplement)

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Feral Imp[edit]

Small shikigami, unaligned


Armor Class 15 (natural armor)
Hit Points 60 (8d12 + 8)
Speed 40 ft., 40 ft. flying


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 12 (+1) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Con +3
Senses passive Perception 11
Languages
Challenge 3 (700 XP)


Invisible Force. The Feral Imp is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Magical Weapons. The Feral Imp's attacks are considered magical.

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) slashing damage.


Feral_Imp.jpg
A basic shikigami with no notable abilities. [[1]]
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