Fell Turtle (5e Creature)

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Fell Turtle[edit]

Medium undead, chaotic evil


Armor Class 14 (natural armor)
Hit Points 9 (2d8)
Speed 10 ft., climb 10 ft., swim 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 10 (+0) 5 (-3) 9 (-1) 4 (-3)

Proficiency Bonus +2
Damage Vulnerabilities cold, radiant
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/8 (25 XP)


Underwater Camouflage. The turtle has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage

REACTIONS

Withdraw. In response to taking damage, the turtle can withdraw its arms, legs, and head into its shell. While it is withdrawn, it gains a +5 bonus to AC and is immune to any effect that would move it, but it cannot move or perform any actions, and it can only see in front. The turtle may exit its shell as a bonus action.

FF4PSP_Fell_Turtle.png
From Final Fantasy IV

A facetiously sturdy-looking discolored turtle, rumored to be the agglutination of many a dead turtle. It hides a ridiculously powerful jaw and a rather low damage tolerance.

Undead Nature. A fell turtle doesn't require air, food, drink, or sleep.

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