Fell Turtle (5e Creature)
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Fell Turtle[edit]
Medium undead, chaotic evil Armor Class 14 (natural armor)
Proficiency Bonus +2 Underwater Camouflage. The turtle has advantage on Dexterity (Stealth) checks made while underwater. ACTIONSBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage REACTIONSWithdraw. In response to taking damage, the turtle can withdraw its arms, legs, and head into its shell. While it is withdrawn, it gains a +5 bonus to AC and is immune to any effect that would move it, but it cannot move or perform any actions, and it can only see in front. The turtle may exit its shell as a bonus action. |
A facetiously sturdy-looking discolored turtle, rumored to be the agglutination of many a dead turtle. It hides a ridiculously powerful jaw and a rather low damage tolerance. Undead Nature. A fell turtle doesn't require air, food, drink, or sleep. |
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