Fell Turtle (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Fell Turtle[edit]

Medium undead, chaotic evil


Armor Class 14 (natural armor)
Hit Points 9 (2d8)
Speed 10 ft., climb 10 ft., swim 20 ft.


STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 10 (+0) 5 (-3) 9 (-1) 4 (-3)

Proficiency Bonus +2
Damage Vulnerabilities cold, radiant
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/8 (25 XP)


Underwater Camouflage. The turtle has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage

REACTIONS

Withdraw. In response to taking damage, the turtle can withdraw its arms, legs, and head into its shell. While it is withdrawn, it gains a +5 bonus to AC and is immune to any effect that would move it, but it cannot move or perform any actions, and it can only see in front. The turtle may exit its shell as a bonus action.

FF4PSP_Fell_Turtle.png
From Final Fantasy IV

A facetiously sturdy-looking discolored turtle, rumored to be the agglutination of many a dead turtle. It hides a ridiculously powerful jaw and a rather low damage tolerance.

Undead Nature. A fell turtle doesn't require air, food, drink, or sleep.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png