Felid (4e Race)

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Felid[edit]

Likeable, masters of trade and deception, laughing all the way to the end.

Racial Traits
Average Height: 6'3"-7'0"
Average Weight: average 200-290lb
Ability Scores: +2 Dexterity, +2 Intelligence or Charisma
Size: Medium
Speed: 6 squares squares
Vision: Low-light
Languages: Common, Choice of one other
Skill Bonuses: +2 Bluff, +2 Insight
Keen Sight: You have a +2 racial bonus to Perception checks.
Master Hagglers: You have a +2 bonus on Diplomacy checks made against shop keeps, merchants, and other salespersons.
Liar, Liar: All felids are trained in the Bluff skill.
Cat's Limber: You gain the Cat's Limber racial power.


Cat's Limber Felids Racial Power
In the midst of danger, your reflexes allow you avoid the worst.
Encounter
Immediate Interrupt Personal
Trigger: You are forced to make a Reflex save
Effect: You gain a +4 bonus to the save.


A nomadic cat race that has spurred along the trade routes for millennium, they are masters of haggling and enjoy the simple pleasures of life.

Play an Felid if you want...

  • To be cheeky with a strong sense of humor.
  • To be clever and witty.
  • To not be afraid of some mild trickery to get what you want!
  • To be a member of a race that favors the Rogue, Ranger and Wizard classes.

Physical Qualities[edit]

Felids are are taller than most humans. They are lithe and none of them really look muscle bound. Their proportion is larger to human creating a V-shape in the upper back descending down from the shoulder blades. Their face are similar to a cats, the general nose and eyes shapes, but their mouth is different due to the way that they talk. Felids seem to fall into four distinct fur types. Felids from tundra and sub-arctic regions are observed having a thick coat that is usually grey or white. The second is Felids from desert regions, which many have extremely short coats usually with a skinny tail. The third is from forest regions where the coat is short in summer but much thicker in winter. Some Felids from this region have been observed having mossy green fur. The fourth and final are Felids who live by the ocean. Nearly all of these Felids have jet black fur that is much sleeker and oily as they spend most of their time fishing and swimming. The fur colour has the range of normal felines and extends into crimson red and prussian blue. They have a tail which can be used to grip light objects. Felid children mature much faster than human children do reaching the size of a thirteen years old within about five years. They are considered to be fully matured once they reach the age of fourteen. They live slightly longer then humans do, roughly to 120 years old.

Playing an Felid[edit]

The Felid race is said to be as old as the world itself. No one can remember a time when there weren't Felids trading and tricking people out of goods. Felids enjoy the company of kin and friends and it is extremely rare to see one alone. It is generally accepted that a sign that Felid is ill if they are spending time alone. Felids are a nomadic people and have no real home to call their own. Often a Felid community will settle outside cities of other races and do trade with them. It is considered lucky to have a Felid tribe live outside a race's city and usually a festival is held to welcome the guests. Many hours are spent drinking and dancing usually for an entire night. Felids like the dark and often the most respectable Felid will be caught selling or importing illegal goods. Regularly buyers are tricked out of their gold by Felid traders. They dislike Tieflings immensely as their often gloomy outlook does not fit well with Felid's wily charismatic charm.

Felid Characteristics: Cheerful, wily, clever, nomadic, charismatic, strong-willed, devious.

Male Names: Felids adopt names of the race they spend the most time around to make themselves seem less like outsiders.

Female Names: See male names.

Felid Adventurers[edit]

Three sample Felid adventurers are described below.

Tobias is an Felid rogue who believes that cutting a coin purse from a belt is an art in itself He believes that adventuring is trade in itself, a brave heart that will lead to goods or better, gold.

Lia is a Felid ranger whose clan settled by a elven settlement. When Kobold raiders attacked the settlement her camp was destroyed along with it. She was forced to live in the wild with an Elf companion for some time leading eventually to adopting the skills of the ranger.

Quinn is a Felid wizard whose eccentric behavior can only be matched by his enthusiasm for magic. During festivals he would conjure fireworks much to the delight of the guests. His boundless enthusiasm is seen as a little overboard by his friends but he is a welcomed presence in his adventuring party.



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