Feats (Onmyoji Supplement)
From D&D Wiki
Feats[edit]
Starter Feats[edit]
- better memory
- requires none
twice per long rest you can shorten the action cost of a spell to a minimum of a free action
- offence to defense, and defense to offence
- requires none
when casting a spell as a reaction you can attack another ranged attack with your range attack, or attack a melee attack with your melee attack reducing the damage by the damage you would have done, however you can not deal damage if you overtake them, instead you push them back 10 feat. if the spell requires a saving throw then it rolls as though it succeeded. If the spell does multiple attacks then you can divert some of then attacks to target the opponent instead, but they roll at disadvantage.
Special feats[edit]
- faster chaining
- requires a 15 in Dexterity
gain the following
- a +1 to Dexterity
- another action for the purpose of enchantments.
- extra 5 rounds to your enchantments duration.
Guardian/Exorcist type feats[edit]
These features can only be obtained based on your Guardian/Exorcist type
- balance
- requires The Kijin Guardian/Exorcist type, 3rd level
You have learned how to balance on your blade to help you fight and strike. Gain a + 1 to dex and You can ride KIKAKU JINKI and reduce its movement speed by 1/2 to gain a flight speed equal to KIKAKU JINKIS new speed. you can also make a attack roll with KIKAKU JINKI while riding it by slamming it down into the creature jumping off the blade dealing KIKAKU JINKI's damage plus 1d12 slashing damage.
- Foresight
- requires The Kijin Guardian/Exorcist type
You have awakened your ability to see the future and foresee your death and other random events which puts a constant strain on you, Gain a + 2 to int but - 2 to Charisma due to the strain. You can choose to Gain advantage on one roll per long rest no matter how much disadvantage you had. Lastly your death was foreseen to happen at the 10th level. if you make it past the 10th level or whatever level your dm dictates. lose the advantage buff on this feat and the - 2 to charisma.
- immense power
- requires The Kijin Guardian/Exorcist type
As the Kijin you have so much power that it coats you, protecting you as if you constantly had the Adamantine Charm enchantment on(weaker), gain a Intelligence, reduction to all damage and it stacks with the Adamantine Charm enchantment.
- Confrontation of Fate
- requires The Kijin Guardian/Exorcist type, 10th level, Foresight
You have confronted your fate and have found a new reason to live, finding the light through the dark and having made a new skill by being inspired by the Suzaku of the 12 guardians and copying its techniques gaining the following abilities
- Summon Kikaku Jinki without needing anything to enchant
- As an action instead of making your sword bigger you can shrink it down. Shooting several small KIKAKU JINKI swords (4) dealing 2 dice tier lower of your spell power dice + Intelligence dealing radiant damage and if hitting an ally that has a lingering effect you can remove the effect, the amount of swords is equal to your proficiency bonus, You can do this as an action(cant be lowered by Kijin Feat)
- A an action you can launch 20-30 smaller Kikaku Jinki swords copying the Suzakus technique. Shooting them at any target within 2 x your movement speed, you can target up to your proficiency bonus in creatures. when attack the target the attack dice is a d20 + Intelligence + proficiency bonus, and if it misses they lose your Intelligence in ac until they are hit next and are open to attacks of opportunity. If hit creatures take 1 tier lower of your spell power dice + Intelligence + proficiency bonus.
Back to Main Page → 5e Homebrew → Campaign Settings → Onmyoji