The following feats are available to characters with levels in the Fire Force classes. In addition, you may pick any standard DND feat that's not magical (unless your GM allows it).
Background Feats[edit]
All of these feats are only obtainable when creating your character, they do not spend a feat slot but you must ask your gm if you have permission to use them.
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Body Feats[edit]
The body is one of the most important things for a soldier, his strength, durability and speed can be improved here.
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Fighting Technique Feats[edit]
The ability to fight is important for a soldier, his combat skills can be increased here.
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Flame Manifestation Feats[edit]
A soldiers ability to control their flames is essential to their ability to fight fires.
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Flame Charge Feats[edit]
The ability of a soldier to have more capacity for their fire is very important for them.
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Momentum Feats[edit]
These feats that increase your strength or give extra abilities that are granted upon fulfilling condition in the campaign.
- Blessed by Grace
Prerequisites: Second or Third Generation Class, Granted a Grace by the Evangelist or someone similar in power from Adolla.
You unlock the section of your flame boosting your abilities to the limits of what physics allows them.
- Delusional Power
Prerequisites: Mark of Death, Level 15, Intelligence 14 or lower, must spend at least 4 rests doing something related to your self image failing an intelligence save of DC 10 each time, Second or Third Generation Class.
Your abilities you obtain change based on your Abilities, your self image and what your character did that had to do with your self image.
- Mark of Death
Prerequisites: Level 10, you must make death saves in 5 different combat scenarios.
You choose two of your techniques which the choice can be changed upon rest reducing the techniques flame charges by your charisma modifier (to a minimum of 1) and increases the damage dice by 2 for those techniques increasing the range by 5ft.
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