Feats (Dragon Ball 5E: Strongest Under The Heavens Supplement)
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Feats[edit]
The Following feats are all available to characters with levels in the Martial Artist Class. Certain feats may also be taken by Characters outside of this class.
Background Feats[edit]
Prerequisites:Must Have gotten the surgery to augment your body. Surgery must be performed by someone with the Super Genius feat. You gain the following benefits:
Prerequisites:none You were trained from a very young age by a family member or martial arts master. You gain the following benefits:
Prerequisites:Must be a different race from your past life You are the reincarnation of a previous deceased warrior. You gain all of the ki points your previous life had added into yours and every time you use your Training feature, you gain 3 times as much, you may also learn any technique your previous life had for only half the training points. Additionally, you gain any Ki Feats they had.
Prerequisites:none You were born different than most of the other in your race as a result of a genetic mutation, different races get different features from this feat, as follows: Saiyan Mutant
When you are in combat against an opponent that has domination levels over you, your mutant abilities will cause you to evolve. Every time your turn starts, your battle power will multiply by 1.5 and your physical ability scores will increase by 2. This will happen until your battle power is equal to or above the opponent, if you benefit from this 5 times, you become berserk, targeting the creature that is triggering your evolution. Upon receiving this benefit a total of 10 times in one combat, you are forced into your Ikari transformation and continue to be berserk, you can then only evolve 5 more times before having to transform again, after which you may once again evolve 10 more times. if you have no more transformations, your evolution is stopped until you unlock one. As soon as the battle is finished, you loose the bonuses gained from this feature but gain 1/3 of them as a permanent buff. Frost Demon Mutant
Namekian Mutant
Prerequisites:none You were born with the amazing ability to learn things from simply looking at it once. If you ever see someone use a technique that you meet the prerequisites, you may choose to learn it on the spot for only half the training points. You learn the technique at its lowest masterly level, but you are able to pay the training points required to upgrade it the moment you learn it to have it at higher mastery levels.
Prerequisites:none You were born with the ability to manipulate time by use of your ki, you are now able to learn and create Time Techniques. |
Technique Feats[edit]
Prerequisites: 16 Intelligence.
Prerequisites: 16 Charisma
Prerequisites: 24 Intelligence.
Prerequisites: 24 Charisma
Prerequisites: 30 Intelligence.
Prerequisites: 30 Charisma
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Body Feats[edit]
Prerequisites: 15 constitution You have proven yourself to be very durable, making taking you down a very hard task. You will gain the following benefits:
Prerequisites: 18 constitution, Strong Body Your endurance is from out of this world, no matter what you're not going down in the battlefield. You will gain the following benefits:
Prerequisites: 15 constitution Your resilience is no joke, enabling you to survive much more than normal fighters during long periods of fighting. All of your Hit Dice increase in size by one step, and as a result, your hit points increase by an amount equal to your level + 1. Whenever you gain Hit Die and hit points after you have acquired this feat, your newly gained Hit Die is treated as though it was one size larger. You can take this feat any number of times, but you cannot increase a Hit Die above d20.
Prerequisites: 7th level You can choose one additional saving throw to gain the benefits of the Resistant feature. You may take this feat multiple times. |
Ki Feats[edit]
Prerequisites:Training from a Yardratian, 34 Wisdom You gain the following benefits:
Prerequisites:Training from a Yardratian, Spirit Control Feat, 38 Wisdom You gain the following benefits:
Prerequisites:Be a Supreme Kai attendant/disciple or have the Advanced Spirit Control Feat or have the Magic Expert Feat You gain the ability to learn and create Healing techniques
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