Feats (Dragon Ball: Further Beyond Supplement)
Feats[edit]
The Following feats are all available to characters with levels in the Ki Martial Artist. Certain feats may also be taken by Characters outside of this class.
Background Feats[edit]
Prerequisites: Must Have gotten the surgery to augment your body. Surgery must be performed by someone with the Super Genius feat, cannot be a Majin. You gain the following benefits: When augmented, your creator may choose to make you either and Energy Absorption Model or an Infinite Energy Model, your DM must approve of the one you choose.
You were born with supreme intelligence, your mind in something that can’t be compared to that of common people.
You were trained from a very young age by a family member or martial arts master. You gain the following benefits:
Prerequisites: Must be a different race from your past life. You are the reincarnation of a previous deceased warrior. You gain all of the ki points your previous life had added into yours and every time you use your Training feature, you gain 3 times as much, you may also learn any technique your previous life had for only half the training points. Additionally, you gain any Ki Feats they had. Design Note: This is very DM dependent and is for characters made late into campaigns or on campaigns that take place after a pre-established story(such as canon DB) or that take place after an already finished campaign.
Prerequisites: Must be a Saiyan You were born on the higher class of the saiyan race, making you a naturaly talented warrior, you gain the following benefits:
You were born different than most of the other in your race as a result of a genetic mutation, different races get different features from this feat, as follows: Saiyan Mutant. As a saiyan mutant, you gain the following benefits:
Frost Demon Mutant. As a frost demon mutant, you gain the following benefits:
Namekian Mutant. As a Namekian mutant you gain the following benefits:
Earthling Mutant. As an Earthling mutant you gain the following benefits:
Cerealian Mutant. As a Cerealian mutant you gain the following benefits:
You were born with the amazing ability to learn things from simply looking at it once. If you ever see someone use a technique that you meet the prerequisites, you may choose to learn it on the spot for only half the training points. You learn the technique at its lowest masterly level, but you are able to pay the training points required to upgrade it the moment you learn it to have it at higher mastery levels.
You were born with the ability to manipulate time by use of your ki, you are now able to learn and create Time Techniques. |
Technique Feats[edit]
Prerequisites: 16 Intelligence.
Prerequisites: 16 Charisma
Prerequisites: 28 Intelligence, Magic Rookie Feat.
Prerequisites: 24 Charisma, Hypnosis Rookie Feat
Prerequisites: 32 Intelligence, Advanced Magic Feat.
Prerequisites: 30 Charisma, Advanced Hypnosis Feat
|
Body Feats[edit]
Prerequisites: 15 constitution You have proven yourself to be very durable, making taking you down a very hard task. You will gain the following benefits:
Prerequisites: 18 constitution, Strong Body Your endurance is from out of this world, no matter what you're not going down in the battlefield. You will gain the following benefits:
Prerequisites: 17 strength You've noticed that your strength growth is unlike anyone else's. You gain the following benefits:
Prerequisites: 26 strength, Big Muscles Feat You have trained your strength so far it is compared to that of titans!. You gain the following benefits:
Prerequisites: 17 Dexterity or more You focused part of your training into attaining new levels of speed and agility. You will gain the following benefits:
Prerequisites: 26 dexterity, Sonic Speed Feat Your speed has evolved so intensely you are now massively faster than lightning. You gain the following benefits:
Prerequisites: 15 constitution Your resilience is no joke, enabling you to survive much more than normal fighters during long periods of fighting. All of your Hit Dice increase in size by one step, and as a result, your hit points increase by an amount equal to your level + 1. Whenever you gain Hit Die and hit points after you have acquired this feat, your newly gained Hit Die is treated as though it was one size larger. You can take this feat any number of times, but you cannot increase a Hit Die above d20.
Prerequisites: 7th level You can choose one additional saving throw to gain the benefits of the Resistant feature. You may take this feat multiple times. |
Ki Feats[edit]
Prerequisites: 15 Wisdom or more The amount of ki you contain in your body is higher than the average mortal, you gain the following benefits:
Prerequisites: 18 Wisdom or more, Wide Reserves Your ki reserves are truly impressive even for already experienced fighters, you gain the following benefits:
Prerequisites: 26 Wisdom or more, Gigantic Reserves Your ki reserves are out of this world, you are on a whole different level compared to the average warrior, you gain the following benefits:
Prerequisites: 40 Wisdom or more, Insane Reserves Your ki reserves know no bounds, the amount of ki you contain has been compared to the vastness of a universe, you gain the following benefits:
Prerequisites:Training from a Yardratian, 34 Wisdom Your training gave you great spirit control, you gain the following benefits:
Prerequisites:Training from a Yardratian, Spirit Control Feat, 44 Wisdom Your training has made you obtain a advanced spirit control, you gain the following benefits:
Prerequisites:Be a Supreme Kai attendant/disciple or have the Advanced Spirit Control Feat or have the Magic Expert Feat You gain the ability to learn and create Healing techniques. |
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball: Further Beyond (5e Campaign Setting) → Feats (Dragon Ball: Further Beyond Supplement)