Fearless (5e Creature)

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Fearless[edit]

Large celestial (dominion), lawful good


Armor Class 18 (natural armor)
Hit Points 231 (22d10 + 110)
Speed 50 ft., fly 50 ft.


STR DEX CON INT WIS CHA
15 (+2) 21 (+5) 20 (+5) 14 (+2) 18 (+4) 14 (+2)

Saving Throws Con +10, Wis +9, Cha +7
Skills Acrobatics +10, Perception +9
Proficiency Bonus +5
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities lightning
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 14 (11,500 XP)


Angelic Shocking Weapons. The fearless' weapon attacks are magical. When the fairness hits with any weapon, the weapon deals an extra 2d8 lightning damage and 2d8 radiant damage (included in the attack).

Keen Hearing and Smell. The fearless has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Sparking Body. An evil-aligned creature that touches the fearless or hits it with a melee attack while within 5 feet of it takes 10 (3d6) lightning damage.

Magic Resistance. The fearless has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The fearless can use its piercing howl. It then makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 9 (2d8) lighting damage and 9 (2d8) radiant damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the fearless can bite only the grappled creature and has advantage on attack rolls to do so.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 9 (2d8) lightning damage and 9 (2d8) radiant damage.

Piercing Howl. Each evil-aligned creature of the fearless' choice that is within 90 feet and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the fearless' piercing howl for the next 24 hours.

Shocking Sweep (Recharge 5-6). The fearless fires a beam of radiant lightning from its mouth towards a point of its choice within 150 feet. Each creature in a 10-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save or half as much damage on a successful one.


Angelic_Dogs_Card.jpg
Fearless (seen at top)(Source)

Fearless are classified as Dominions, the fourth rank amongst the hierarchy of angels. Controlling the lightning feared by many as the instrument of divine justice, the fearless make known the majesty of God to the masses.
Almost all of the naturally occurring lightning in the world is a result of the actions of these angels. It is said that divine wrath against gluttons is released in the lightning's flash, as the thunder signals heaven's roar.

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