Far Strike (4e Ritual)
From D&D Wiki
Far Strike[edit]
You lay this ritual upon a melee weapon, giving it the ability to strike at a greater than normal distance.
Level: | 7 | Component Cost: | Up to 10,000 gp |
---|---|---|---|
Category: | Creation | Market Price: | 520 gp |
Time: | 10 minutes | Key Skill: | Arcana |
Duration: | Up to 24 hours |
This ritual allows you to enchant a single weapon, whether or not it is already enchanted, so that its wielder may use it against targets who are outside of normal melee range. The weapon effectively gains a version of the reach trait, allowing the wielder to make attacks with a range of “Melee weapon” at a distance. The first time a wielder attempts to use this special reach ability, the wielder must spend a healing surge.
The performer of this ritual may choose to accept a lower Arcana result than rolled. Doing so will decrease the component cost and the weapon's reach, but will keep the higher roll's duration.
Arcana Check | Weapon's Reach | Component Cost | Duration |
---|---|---|---|
9 or lower | Ritual fails | 25 gp | N/A |
10-19 | Reach 2 | 50 gp | 1 hour |
20-29 | Reach 3 | 500 gp | 4 hours |
30-39 | Reach 4 | 5,000 gp | 8 hours |
40 or higher | Reach 5 | 10,000 gp | 24 hours |
Back to Main Page → 4e Homebrew → Rituals