Far Strike (4e Ritual)
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You lay this ritual upon a melee weapon, giving it the ability to strike at a greater than normal distance.
|Level:||7||Component Cost:||Up to 10,000 gp|
|Category:||Creation||Market Price:||520 gp|
|Time:||10 minutes||Key Skill:||Arcana|
|Duration:||Up to 24 hours|
This ritual allows you to enchant a single weapon, whether or not it is already enchanted, so that its wielder may use it against targets who are outside of normal melee range. The weapon effectively gains a version of the reach trait, allowing the wielder to make attacks with a range of “Melee weapon” at a distance. The first time a wielder attempts to use this special reach ability, the wielder must spend a healing surge.
The performer of this ritual may choose to accept a lower Arcana result than rolled. Doing so will decrease the component cost and the weapon's reach, but will keep the higher roll's duration.
|Arcana Check||Weapon's Reach||Component Cost||Duration|
|9 or lower||Ritual fails||25 gp||N/A|
|10-19||Reach 2||50 gp||1 hour|
|20-29||Reach 3||500 gp||4 hours|
|30-39||Reach 4||5,000 gp||8 hours|
|40 or higher||Reach 5||10,000 gp||24 hours|