Fanmade Cursed Tools (Jujutsu Kaisen Supplement)
Fanmade Cursed Tools[edit]
Cursed Tools are weapons and support items used by jujutsu sorcerers or Heavenly Restricted users that are purposefully imbued with a curse. They can be found spread around the world, but most are owned by Jujutsu High or are being heavily guarded at the Zenin's or Kamo's clan warehouse of cursed tools. Cursed tools are counted as magic items.
If you're a Heavenly Restriction you may use your Constitution modifier instead of Charisma for all cursed tools.
Semi-Cursed Tools[edit]
A semi cursed tool is created from a sorcerer constantly imbuing cursed energy into their weapon, making it filled with cursed energy. The weapon will now add a bonus necrotic damage to it's damage rolls equal to your Charisma modifier.
Grade 4 Cursed Tools[edit]
Grade 3 Cursed Tools[edit]
Grade 2 Cursed Tools[edit]
Cackling Pistol[edit]
weapon (Handgun), Very Rare
A firearm that laughs maniacally every time it's fired. The laughter is contagious and can spread to those hit by the bullets, causing temporary fits of hysteria. The more the pistol is used, the louder and more unsettling the laughter becomes. This weapon has a +3 to attack and damage rolls. As a bonus action for 5 cursed energy you can activate its effects until the end of the current turn: The creatures hit by its bullets become Stunned and Spasmic until the end of their next turn unless they suceed on a charisma saving throw of which the DC is 10, going up by 1 every time a creature suceeds on the saving throw until a creature fails the save.
Suicide Blade[edit]
Weapon (Knife), Rare
A blade infused with the power to cause devastating damage, at the expense of causing harm to yourself or giving your opponents buffs. This weapon has a +2 to attack and damage rolls and does 2d4 necrotic damage. When an attack is made with this weapon, the wielder can choose to spend cursed energy (up to their proficiency bonus) to add +2 to their attack and damage rolls and the dice tier increases by 1. If the attack hits, the wielder must roll a d6 and consult the table on the effects:
Result | Effect |
---|---|
1,2 | A limb at the DM's discretion becomes wounded, increasing in damage taken each time that same limb is affected |
3,4 | The receiver of the attack gains cursed energy equal to the cursed energy spent + your charisma modifier (minimum of 1) |
5,6 | Both of the effects occur AND you add xd6 necrotic damage to the attack equal to the curse energy spent |
Grade 1 Cursed Tools[edit]
Blood Devourer[edit]
Weapon (Greatsword), Legendary
A sword that absorbs cursed spirit blood. The blade itself is shaped to look as if it were made of bone, but it is steel. The more cursed spirits killed by the weapon, the stronger it becomes. This weapon has a +3 to attack and damage rolls. For every curse you kill with this weapon, you gain a number of charges based on its size (refer to the table). When you hit a creature with this weapon, you can use a number of charges up to your charisma modifier. For each charge spent, you deal and extra 2d6 necrotic damage. Blood Devourer can have up to 10 charges stored at a time. All charges are spent after a rest.
Size | Charges |
---|---|
Tiny | 1/4 |
Small | 1/2 |
Medium | 1 |
Large | 2 |
Huge | 4 |
Gargantuan | 8 |
A blood manipulation user also can take charges from this weapon to turn into blood points. 1 charge becomes 6 blood points. This blood points are temporary and disappear after a rest. A blood manipulation user cannot convert blood points to charges as the weapon uses cursed spirit blood only.
As the GM, you can also choose to give a player the special grade variant. This version of Blood Devourer does 2d8 necrotic damage per charge and has 15 maximum charges.
Lightspeed Rapier[edit]
Weapon (Rapier), Very Rare
A completely weightless, golden rapier, Lightspeed Rapier doesn't drag, having a flawless surface which makes it disorienting to use at first, but allows for incredible, nigh impossible, dexterity once mastered. When wielding Lightspeed Rapier you gain a +3 to attack and damage rolls and deal an additional 3d6 piercing damage. Additionally, you gain advantage on Dexterity saving throws and reactions when wielding Lightspeed Rapier.
Special Grade Cursed Tools[edit]
Cursed Technique Copy[edit]
Special grade tool
Constuction Cost: 100 gp, 1000 CE, the cost can be halved with the help of someone with the copy technique
The object present himself as a little circle with a piece of glass curved
Whenever the user see a cursed technique in use he can try to copy said technique, as an action the user may do a charisma saving throw with a dc of 20, on a success he can copy the technique, the dc goes down by 1 after every fail on the same CT, to a minimum of 15
When the user successfully copy a technique, he can now use it in his lapse form while holding or wearing the object, but it will counted as level 1 for damage purposes, the user may do the following action to earn the extension technique or scaling up the damage level
Scaling up damage: in order to do that the user must do a 1 hour ritual spending 50 CE, after that the damage scaling level will go to the next tier, the user may also do that to earn an extension technique
Consume a technique: the user may also try to assimilate the technique stored inside, after doing that you must make a constitution saving throw with a 25 dc, on a success assimilating the technique without any major consequences, on a fail taking 30d12 psychic damage and not assimilating it, after successfully gaining it, the technique will not be stored anymore in the object
Cannot coexist: there cant be two of these object in the world, if another one is created the oldest one will cease to function
Sword Of The Sun[edit]
Special grade tool
The sword is a katana imbued with the Disaster Flames technique (but can be any melee weapon), when attacking you gain a +4 to attack and damage rolls and will deal and additional 2d8(depends on the weapon)+your Charisma modifier necrotic damage plus 2d10 fire damage, additionally you will gain fire damage resistance while holding it, always while holding it you can force a creature that you can see to make a dexterity saving throw(with the dc being your own, or 18) as a column of fire erupts from the sky, taking 6d10 fire damage on a fail, or half as much on a success, you must wait three turn before being able to use it again
the weapon fire damage ignores resistance
if the wielder is a Disaster Flames user it ignores immunities too
Poisoned Moon Dagger[edit]
Special grade tool
The tool is a dagger(but can be other melee weapon too) imbued with the Moon Dregs technique, its blade has a green color
When attacking with it you gain +3 to attack and damage rolls, the weapon deal an additional 2d4(depends on the weapon) necrotic damage plus 2d8 poison damage( a Moon Dregs user can use its shikigami sting poison damage instead), when an attack hit the target must make a constitution saving throw against the user dc, receiving the poisoned status on a failure
A Moon Dregs user can transform it in a Sun Dregs based form with a bonus action, the weapon will assume a yellow color and will lose its poison damage and condition effect, but will instead grants the user a damage reduction of 2d8, additionally the weapon will have a reverse cursed technique pool of 125, which the user can access, regaining 10 hit points per cursed energy spent
Star Blade[edit]
special grade tool
Its a weapon imbued with the star rage technique, the wielder can use the effect of star rage on it up to 4 times per long rest (with the maximum cursed energy that can be spent equal to 10) if the wielder is a star rage user he can use it Indefinitely and can use it maximum instead
Serious Seas[edit]
Weapon (Katana), Legendary
This weapon must be wielded with two hands, and has a +4 to its attack and damage rolls. When using Serious Seas as part of an attack action you may make an additional two strike with the weapon. In addition, due to the weapon being created to use your own dexterity and precision, you can add your Dexterity modifier four times, instead of once, to the damage rolled
Curse Hunter’s Arrow[edit]
Ammunition (Arrow), Legendary
The Arrow will automatically hunt all curses, simply release it from the string. Whenever you attempt to use the arrow to strike a curse and miss, the arrow may make an additional attack at disadvantage using your charisma + dexterity modifiers to attack instead. This arrow will also have disadvantage on targeting good aligned male creatures.
Tenfold Darkness Spear[edit]
Weapon (Spear), Legendary
The Tenfold Darkness Spear is a spear formed with a dark wooden handle, adorned at either end with gold. One of the tips features a diamond shaped, pitch black blade. It was created by a wielder of the Ten Shadows Innate Technique, and can replicate certain aspects of it. When attacking with the Tenfold Darkness Spear, you will receive a +4 bonus to attack and damage rolls and additional 1d12 + your Charisma modifier necrotic damage. When not wielding the Tenfold Darkness Spear, you may store it in your shadow, and bring it out whenever you feel like it. Additionally, the Tenfold Darkness Spear has several different abilities related to the shikigami of the Ten Shadows technique, which you may spend 3 Cursed Energy to activate. You may only have one ability active at once:
Divine Dog Claw:
You project three slashes from the Tenfold Darkness Spear. The slashes each deal 1d8 slashing damage.
Nue's Lightning: You place the end of the Tenfold Darkness Spear on the ground and spread Nue's lightning through the ground. Every creature in a 30 ft radius must make a Dexterity saving throw. On a failure, they take 3d10 lightning damage and become stunned. On a success, they take half as much damage and do not become stunned.
Serpent's Perimiter: The Tenfold Darkness Spear's handle breaks into numerous pieces, becoming a sort of chain. As a reaction, you can wrap the Spear around a creature, causing them to make a Strength saving throw. On a failure, they become grappled. On a success, they break free and are not grappled.
Toad's Grasp: You place the blade of the Tenfold Darkness Spear on the ground, forcing all to be pulled towards the blade like quicksand. All Strength and Dexterity rolls within a 30ft radius of you have Disadvantage.
Elephant's Flood: You swing the Tenfold Darkness Spear, conjuring a wave of water behind it. The wave deals 2d10 bludgeoning damage and any who are hit by it are knocked Prone.
Rabbit Blades:
You have the Tenfold Darkness Spear spawn smaller versions of its own blade from the ground, taking over the battlefield and multiplying. Every creature in a 30ft radius must make a Dexterity saving throw. On a failure, they take 2d10 slashing damage. On a success, they take half as much damage. Additionally, any creature who attempts to move across the blades will have their movement speed halved. This does not apply to any creature with a flying speed.
Deer's Blessing: The Tenfold Darkness Spear is coated in positive energy, changing its damage type to radiant. Additionally, the Spear has a healing pool of 75 that it can use utilizing Reverse Cursed Technique. It can heal this way until the pool ends, when the Spear resets to its base form. It's reverse cursed technique pool replenishes at end of a long rest, before which Deer's Blessing cannot be used.
Ox Spearhead: You charge forward with the Tenfold Darkness Spear, gaining 1d12 additional damage for every 10ft you move to a maximum of 50ft. If this attack hits, the target is also knocked 10 feet directly away from you for every d12 of damage it took to a maximum of 50 feet.
Tiger's Hide: You use the Tenfold Darkness Spear to block an attack, negating half that damage and storing the negated damage inside the Spear. This can be done a maximum of 6 times. If you make an attack with the Spear, all negated damage will be added to it, and all stored damage is spent.
General's Crown: Every time you make an attack against a creature, you gain a +2 to attack roles and an additional 1d12 necrotic damage. This can be done a maximum of four times. If you attack a different creature after striking a creature three times or less, all bonuses will be lost, while after four hits the bonuses are permanent until dispelling General's Crown. If a creature you strike is a Cursed Spirit, all necrotic damage is converted to radiant damage.
This Cursed Tool is based on the Cursed Tool of the same name from the fanfic JJK Minus One by Plug01 on AO3. Link: https://archiveofourown.org/works/53578576/chapters/135623998.
Dagger of Divine Tribute[edit]
Weapon (Dagger), Legendary
A two-bladed dagger with one of its blades having a small dent with an opening, where its ability's result will activate, the other is a normal blade, giving you a +4 bonus to attack and damage roles and an additional 1d8 necrotic damage. The dagger's handle possesses three, small, red stones that glow whenever someone is killed by the normal blade, and once all three stones are glowing, the dented blade will then have a special ability. When stabbed onto a target of choice, the blade will then take a few seconds to form a ring. This ring will contain the target's Cursed Technique, and allows the wearer of the ring to wield the Cursed Technique, with the only limits being the level of the wielder and if the ring is removed, so will the technique. This Cursed Tool is based on the Cursed Tool of the same name from the fanfic JJK Minus One by Plug01 on AO3. Link: https://archiveofourown.org/works/53578576/chapters/135623998.
Ring of Courage[edit]
Ring, Legendary
Born from the Dagger of Divine Tribute used on the corpse of Ogi Zenin, this copper-colored ring allows you to manipulate the Blazing Courage Cursed Technique as long as you wear the ring. The usage of Blazing Courage is limited by your level, with you being unable to use higher level aspects of the Technique. If you have the Cursed Technique Reversal feat, you may use Freezing resolve. If you stop wearing the ring, you lose access to Blazing Courage. This Cursed Tool is based on the Cursed Tool of the same name from the fanfic JJK Minus One by Plug01 on AO3. Link: https://archiveofourown.org/works/53578576/chapters/135623998.
Fanmade Cursed Tools Based on Existing Fiction[edit]
Grade 4 Cursed Tools[edit]
Grade 3 Cursed Tools[edit]
Grade 2 Cursed Tools[edit]
Grade 1 Grade Cursed Tools[edit]
Gunner’s Spare Change[edit]
item (coins), Legendary
A gold coin engraved with a styalized version of the word "Sharpshooter" on one side, and the head of an Eagle on the opposite side. When you attack with a gun that shoots a single projectile, you can chose to flip this coin into the air. When this coin is flicked into the air, you make a slight of hand check DC = to the opponent's AC - your Charisma bonus. On a success the bullet hits the coin, bounces off of it, and hits the target, treating it as if you dealt max damage, and on a fail your attack misses and the coin simply lands on the ground before returning back to you. If you roll within your criticl hit range while using this, the shot is treated as a critical hit and deals critical damage and acts as if you rolled the max amount of damage possible. If you have multiple coins you can throw up to 4 coins in the air, each coil lessening the slight of hand DC by your Charisma bonus and increasing your critical hit range per coin. This coin always returns to you immediately after it stops falling, but does not do this if you simply hand the coins to somebody or if the coins are taken from you. Only 4 of these coins have ever been made supposedly. You have to wait a turn before you can use a coin again.