Falling Damage for Non-Medium Creatures (5e Variant Rule)
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Falling Damage for Non-Medium Creatures
The amount of damage a thing takes from falling is based on the ratio between its cross-section and its weight.
A simple way to reflect this in D&D is to increase or decrease the the falling damage die type for each step an creature or object diverges from Medium size. Thus:
- Falling Damage
|Size||Bludgeoning damage per 10 feet of falling|
The real-world effects are more exaggerated than this, but D&D has a universe where giants can stroll around without their legs snapping from the weight.