Falcon (3.5e Creature)

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Brown Falcon, Wikipedia
Size/Type: Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +4
Speed: 10ft (2 squares) fly 80ft (good)
Armor Class: 17 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13
Base Attack/Grapple: 0/-5
Attack: Talons +5 melee (1d4-1)
Full Attack: Talons +5 melee (1d4-1) and Beak +0 melee (1d4-1)
Space/Reach: 5ft./5ft.
Special Attacks: Dive
Special Qualities: Low-Light Vision
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 8, Dex 18, Con 12, Int 3, Wis 12, Cha 6
Skills: Listen +4, Spot +16
Feats: Alertness, Weapon Finesse, Flyby Attack
Organization: Solitary or Pair
Challenge Rating: 1/2
Treasure: Normal
Alignment: Any
Advancement: 4-7 HD(Medium); 8-11 HD(Large); 12-15 HD(Huge)
Level Adjustment: -

A bird of prey, with a maximum wingspan of 6ft. They hunt by flying high looking for prey, usually other birds, and then diving towards their quarry. There are various types of falcons that can be found in most environments, the most common being the peregrine falcon, which is found in most temperate regions. The largest is the gyrfalcon, found in cold forests or tundras.


If a falcon is chosen as a familiar for a sorcerer or wizard, it gives the sorcerer or wizard a +2 on initiative checks. A falcon, being a bird of prey, has Flyby Attack as a bonus feat.


They use ambush tactics to snatch smaller birds from the sky. They combine two talons into the same attack. When they dive down, their claw attacks become more powerful.

Dive (Ex): A falcon is able to slip into a high-velocity dive. Once they get up to speed, they can dive at about 200 miles per hour. At any time, a falcon can dive at three times their normal flying speed, instead of only twice the speed.

Falcons can grow up to large size and more in fantasy worlds, typically becoming Dire Falcons.

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