Eyes of the Lord (5e Epic Boon)
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Eyes of the Lord[edit]
Prerequisite: Strength 16, Constitution 16 and proficiency in Perception.
You have reached the epitome of your race, becoming worthy of being called Father or Mother of your race. For that reason by your supernatural effort (Even by the standards of your own race) you have obtained the boon called "The Eyes of the Lord."
You gain following benefits:
- You have advantage on and expertise in Perception checks.
- You can see through 10 ft. of solid material. You can toggle this boon. While active, material you can see through appears translucent.
- You make all Intimidation checks against a creature at advantage, and because this effect is supernatural in nature, immunity and advantage against the check means that a check is made with no extra modifiers .
These benefits are lost if you are blinded, or have no eyes.
Eyes of A God[edit]
In addition to Eyes of the Lord, as an action you can activate an enhanced form of this boon:
- You gain truesight of 60 feet.
- You become proficient on all saving throws as long as you can see.
- You gain a natural armor of 12 + Constitution modifier + Wisdom modifier + your proficiency bonus.
- You can use the rogue's Evasion feature. This feature works on all saves as long as they depend on sight, such as the breath of a dragon, a spell, or any feature that requires you to make a saving throw while you can see it.
Eyes of a God can be toggled on and off any number of times, but you must wait one round before toggling it again.
Lord's Insight[edit]
As a reaction or bonus action, you can copy any feature or spell that you can see (including legendary actions) up to a maximum of your Constitution modifier. You may only use these spells when Eyes of A God is activated. These skills are stored in "Lord's Insight"
- You have a number of uses of Lord's Insight equal to your Constitution modifier + your proficiency bonus.
- A skill or spell costs one use of Lord's Insight.
- A legendary action costs two uses of Lord's Insight.
When casting a copied spell, your spellcasting ability modifier can be your Wisdom, Intelligence or Charisma.
Divine counter[edit]
You begin to be able to see the openings in guards after you dodge. When a creature has missed an attack against you you can use your reaction to attack the creature.
Last stand[edit]
Even after death or falling unconscious your body refuses to fall you can take 3 extra rounds before falling unconscious or dying but if you are hit by an attack you instantly fall unconscious. If used after 3 failed death saves your body seems to get up instantly with your eyes whited out when your time is up you continue to stand in whatever position you were in and die.
Consequences[edit]
Even with the powers of the Eyes of the Lord, you still have a limit. You have a pool called strain that is equal to your twice your Constitution modifier. When in a fight, using one boon from TEOTL adds 1 strain to your pool. If you exceed your maximum strain, you gain one consequence per 2 strain points over your allowed maximum. The consequences occur sequentially and are listed below:
- The veins around your eyes begin to show as your nose starts bleeding take 5d6 damage.
- The veins around your eyes start to bleed lose half your vision range and gain disadvantage on Dexterity saving throws.
- Your body starts to reach its limit you lose 6d6 hit points and start to roleplay your character starting to hit that limit.
- Your body caves in as blood comes out of your nose eyes and ears. You become blinded, deafened, and you gain disadvantage to all saves, attacks against you are always critical hits. If they hit and opponents have advantage on attacks against you and and you can only hope to grab an opponent or guard. This effect ends after a long rest.
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