Extend Spell List (3.5e Feat)
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This material is published under the OGL 1.0a. |
Extend Spell List [Magical]
You gain the use of the spells of one domain.
Prerequisite: Spellcasting level 1st
Benefit: With this feat, you get to add the spells of one clerical domain to the spell list of one of your classes, regardless of your spellcasting class. You cast these spells as if they were normal spells of your spellcaster class. The new spells become arcane spells if you have an arcane spellcaster class but in this case you must still learn the spells in the normal manner; this feat only adds them to your spell list. If the domain power of the domain you picked is a spell-like ability, you get this spell added to your spell lists, as well. Examples include speak with animals of the Animal Domain and freedom of movement of the Travel Domain.
Special: A wizard must always research these spells from scratch, using the standard game rules. As a divine spellcaster, you cannot learn domains inappropriate to the powers you serve. You can learn this feat multiple times. Each time you learn it you can choose to add the knowledge of the spells of one additional domain to one of your spellcasting classes. This can be a domain you already know if you are adding it to a different spellcasting class.
Notes: Use this feat with caution: it fits in open-ended campaigns, where characters are allowed to step outside the usual class limitations. It lets sorcerers and wizards learn healing spells.
- Revised by the Netbook of Feats Review Board
- --
- Author: Carl Cramér © Carl Cramér 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.28 | 3.60 | 3.00 | 2.80 | 3.80 | 3.20 |
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