Exalted Brave (5e Creature)

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Exalted Brave[edit]

Gargantuan celestial (cherubim), lawful good


Armor Class 18 (natural armor)
Hit Points 313 (19d20 + 114)
Speed 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 12 (+1) 23 (+6) 20 (+5) 20 (+5) 21 (+5)

Saving Throws Constitution +13, Wisdom +12, Charisma +12
Skills Athletics +15, Insight +12, Perception +12
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 21 (33000 XP)


Angelic Weapons. The exalted brave's weapon attacks are magical. When the exalted brave hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The exalted brave knows if it hears a lie.

Innate Spellcasting. The exalted brave's spellcasting ability is Charisma (spell save DC 15). The exalted brave can innately cast the following spells, requiring no material components.

At will: detect evil and good
3/day each: dispel evil and good
1/day each: commune, meteor swarm, resurrection

Magic Resistance. The exalted brave has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The exalted brave makes one stomp attack and one divine greataxe attack.

Divine Greataxe. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 34 (4d12+8) slashing damage plus 22 (5d8) radiant damage.

Stomp. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 30 (4d10+8) bludgeoning damage plus 22 (5d8) radiant damage, and the target is knocked prone.


A first sphere cherubim, the exalted brave is the true, unified form of three lesser braves. Exalted braves exist as the ultimate expression of raw, physical power. Boasting the most brute strength of all the inhabitants of the celestial plane, an unknown number of evils have faced judgment at the hands of these exalted braves.



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