Eria the Water Charmer (5e Creature)
Eria the Water Charmer[edit]
Medium humanoid (human), neutral good Armor Class 12 (15 with mage armor)
Saving Throws Con +5, Cha +5 Gift of Water. When Eria casts a spell of 1st level or higher that deals cold damage, that spell deals an additional 3 cold damage. Spirit Charmer. Eria can cast find familiar as a ritual. When Eria takes the Attack action, her familiar can make an attack attack using its reaction. While her familiar is within 30 feet of her, its attacks are treated as magical for the purpose of overcoming damage resistance or immunity and deal an additional 4 (1d8) cold damage. Spellcasting. Eria is a 6th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She knows the following warlock spells: Cantrips (at will): frostbite, mind sliver, ray of frost *Spell of 1st level or higher that deals cold damage. ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. Watery Charm. Eria targets one creature that she can see within 30 feet of her. If the target can see Eria, it must succeed on a DC 13 Wisdom saving throw or be magically charmed. The charmed creature regards Eria as a trusted friend to be heeded and protected. Although the target isn't under Eria's control, it takes Eria's requests or actions in the most favorable way it can. Unpossessed. Eria casts mage armor without expending a spell slot. BONUS ACTIONSSpiritual Water Art Aoi. Eria releases a charmed creature from her control, this causes both the controlled creature and one other creature within 30 feet of it to take 21 (6d6) cold damage (bypassing resistance).
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One of the original four spirit charmers, Eria focuses on the use and control of both water magic and the monsters associated with it. Her familiar is the monster Gagagigo who would go on to terrorize the world for many years. |
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