Epic Leader (3.5e Prestige Class)

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Epic Leader[edit]

Every kingdom has a leader. Some leaders go on to fame in history as a great sovereign. That's the Epic Leader right there.

Requirements:[edit]

To qualify to become a Epic Leader, a character must fulfill all the following criteria.

  • Alignment: Any Lawful
  • Skills: Diplomacy 30 ranks.
  • Feats: Leadership
  • Special: Leadership score 30, must rule own kingdom and have a stronghold.


Table: The Master Spellcrafter
Hit Die: d4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day/Spells Known
1st +1 +2 +0 +2 Legendary Reputation, Extra cohort +1 level of existing class
2nd +2 +3 +0 +3 Bonus Feat (See Features) +1 level of existing class
3rd +3 +3 +1 +3 Grand strategist +1 level of existing class
4th +4 +4 +1 +4 Bonus Feat (See Features) +1 level of existing class
5th +5 +4 +1 +4 Domination Domain, Extra cohort +1 level of existing class
6th +6 +5 +2 +5 Bonus Feat (See Features) +1 level of existing class
7th +7 +5 +2 +5 Heroic Success +1 level of existing class
8th +8 +6 +2 +6 Bonus Feat (See Features) +1 level of existing class
9th +9 +6 +3 +6 Geass, Extra cohort +1 level of existing class
10th +10 +7 +3 +7 Trusted Leader, Bonus Feat (See Features) +1 level of existing class

Class Skills (2 + Int modifier per level)
The Epic Leader class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Decipher Script (Int), Knowledge:(nobility and royalty)(Int), Profession (Wis)

Class Features:[edit]

All the following are class features of the Epic Leader prestige class.

Legendary Reputation: From 1st level on as you advance in the prestige class, tales of your exploits begin to circulate. When people match your face with your reputation they are more likely to be friendly toward you. You add twice your level to determine your Commander rating, your Leadership score and any Diplomacy check you make to influence the attitude of any NPC who is not already unfriendly or hostile and gain advantage in negotiations with other kingdoms.

Extra cohort: At 1st level You gain an additional cohort and gain other cohort at 5th and 9th level.

Bonus feat: An Epic Leader gains a bonus feat at 2nd level and every two levels thereafter (4th, 6th, 8th and 10th). For each of these bonus feats, the Epic Leader must choose only a Leader or Battlefield Feats.

Grand strategist: Beginning at 3rd level, you shout orders that help coordinate your allies to gain additional benefits. Under your direction, your allies coordinate their actions to a much greater degree than normal. Onece per round when you flank a foe, you and allies who flank the enemy with you gain a bonus on attack and damage rolls against that opponent equal to your level.

Domination Domain: Starting 5th level, Upon adopting the Epic Leader class, a character gains access to the Domination domain. The character gains the granted power associated with the domain (Spell Focus Enchantment feat.) and can choose the spells in that domain as his daily domain spells.

Heroic Success: At 7th level your deeds become truly legendary, and you demonstrate your ability to beat the odds even when the situation looks bleak. Once per day, you and your allies can choose to automatically succeed on a single saving throw instead of rolling the dice.

Geass: From 9th a Epic Leader gain true domination and monstrous thrall as spell like ability (see the spell´s description in Complete Divine, page 169). The save DC is equals your leadership score.

Trusted Leader: When you reach 10th level, because of their supreme confidence in their own abilities, Epic leaders are not subject to effects that would shake others' resolve. When you enter this class, you become immune to enchantment and fear effects. Your followers will accompany you to the ends of the world, and beyond, any followers or cohorts gained from your Leadership feat are immune to charm, compulsion and fear effects (including morale checks or any effect that makes them lose control or temper).


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