Enhance Ability (3.5e Variant Rule)
This material is published under the OGL 1.0a. |
Enhance Ability (Wis)[edit]
You can improve your Strength or Dexterity for a short time.
Requirements: Psychometabolism feat
Check: An Enhance Ability check adds a psychic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity.
DC | Bonus |
---|---|
15 | +2 |
20 | +4 |
25 | +6 |
30 | +8 |
35 | +10 |
Special: You can take 10 or take 20 when making an Enhance Ability check.
Time: Enhance Ability is a standard action. The bonus lasts for 10 rounds (1 minute). If you take 20 when making this check, you spend 2 minutes and take 40 strain to attain the best result.
Strain: 3.
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