Engineer, Prestige Variant (5e Class)

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The Engineer[edit]

The Engineer is a side class, which means you take it alongside your main class depending on the campaign you are playing in, and according to your GM.

Prestige Class: Engineer[edit]

Prerequisites[edit]

To qualify for multiclassing into the Engineer class, you must meet these prerequisites:

Artificer Level 3, Intelligence 13, Proficiency in Blacksmiths tools,

Class Features[edit]

As a Engineer you gain the following class features.

Hit Points

Hit Dice: 1d per Engineer level
Hit Points at 1st Level: + Constitution modifier
Hit Points at Higher Levels: 1d (or [calculates from ]) + Constitution modifier per Engineer levelafter 1st

Proficiencies



Equipment
You start with the following equipment, in addition to the equipment granted by your background:

Level Proficiency
Bonus
Features
1st +2
2nd +2 <!-Class Feature2->
3rd +2
4th +2
5th +3
6th +3
7th +3
8th +3
9th +4
10th +4


Shield Master[edit]

Anyone can bring the vessel’s shield up or down as an action, at the Engineering Station.
As an engineer, you can do so as a reaction or a bonus action.

Protection Mode[edit]

While at the Engineering Station, as an action and using your concentration, you can put the ship in protection mode.
Whenever it takes damage while in this mode, reduce the damage taken by your proficiency bonus × 10.
This effect lasts for 1 min, or you can end it manually without using any action. It also ends if you lose concentration or leave the Engineering Station.

Mending[edit]

As an engineer, when you take a long rest inside your vessel, it regains all his missing hit points.
In addition, when you take a short rest inside your vessel, you are the one that roll its hit dice.

Stance[edit]

While at the Engineering Station, you can boost one of the vessel's system, as an action, entering it into one of the following stances. The boost disappears after 1 day and you can use this ability once per long rest.

Shield Stance: The shield's hit points are doubled.
Damage Stance: The phasers deal +1d12 damage × 10.
Speed Stance: Double the vessel’s movement speed.

Genius[edit]

While at the Engineering Station, you can do an Investigation check, as an action, to attempt to find the weakest spot of an enemy's vessel. If you succeed, the next attack that hits the target deal maximum damage.
Once you use this ability on a target, you cannot use it again on the same target unless you perform a short rest.

Empowered Shield[edit]

While at the Engineering Station and your ship takes damage, you can empower the shield, as a reaction. When you do so, the vessel take minimum damage.
This can be used a number of time equal to your proficiency bonus each time you complete a short rest.

Repair Master[edit]

While at the Engineering Station, you can do an Arcana check (DC=12), as an action, to attempt to repair the broken shield. If you succeed, the shield regains 1d8 + your Intelligence modifier × 10 hit points, or half as much on a fail.

While at the Engineering Station, you can do an Arcana check (DC=12), as a bonus action, to attempt to repair the broken shield. If you succeed, the shield regains 1d4 + your Intelligence modifier × 10 hit points, or half as much on a fail.


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