Enforcer (D20 Modern Creature)
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Enforcer[edit]
Size/Type: | Large Construct |
---|---|
Hit Dice: | 20D10 (120 hp) |
Initiative: | +2 |
Speed: | Fly (perfect) 30ft |
Armor Class: | 26, touch 10, flat-footed 24 |
Base Attack/Grapple: | +15/— |
Attack: | +6 Red Needler or +16 mortar (5D12) |
Full Attack: | +8 Red Needler or 2 +16 Mortar (5D12) |
Space/Reach: | 10ft/0ft |
Special Attacks: | Sentinel Needler |
Special Qualities: | Filp Vehicles, EMP burst, Partial Energy Shielding 50/8 |
Saves: | Fort +6, Ref +7, Will +6 |
Abilities: | Str 30, Dex 12, Con —, Int 10, Wis 10, Cha — |
Skills: | — |
Feats: | — |
Environment: | forerunner installations |
Organization: | single |
Challenge Rating: | 7 |
Treasure: | — |
Alignment: | Neutral |
Advancement: | 7-10 HD (Tiny) |
Level Adjustment: | — |
See this page for background information.
Combat[edit]
Red Needler (Ex): This is treated as a thrown splash weapon that deals 2D12 damage, however it rolls to hit against the square's occupant rather than the square itself.
Flip Vehicles (Ex): An enforcer can fly over a vehicle and try to throw it in the air (as a thrown splash weapon), if it passes a strength check (DC 15+the vehicle's amount of size categories up from medium). The range increment is 10.
EMP Burst (Ex): When an Enforcer is destroyed, it emits an EMP burst, reducing all Energy Shield within 10ft to 0 Hit Points.
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