Enfield, Variant (5e Race)
From D&D Wiki
|A Spirit Enfield by JaxxBlackFox|
The modern-day Enfield is a mythological creature with the appearance of a fox and bird mashed together. Their head and body and tail are that of a fox. Their bird ancestry shows in their powerful wings, their sharp talons on their hands, and their additional feathers along their spines, tail, and chest. There are five subspecies of Enfield. The most common of these subspecies is field, whose ancestry is of red foxes and eagles. The other four subspecies are forest, descended from grey foxes and red-tailed hawks; shadow, descended from black foxes and great horned owls; and winter, descended from arctic foxes and snowy owls; and spirit, descended from silver foxes and ravens.
Celtic peoples believed in giving their dead a proper funeral. They both buried and cremated the remains of their fallen loved ones. The highly respected the corpses of those that they were related to and especially those of their leaders. Proper final action on the bodies would allow the spirits of the dead to rest peacefully.
This devotion to respecting the dead created a particular problem. At the time there were a lot of wars between tribes, clans and invaders because Celtic people were warriors. They found the greatest death came in the heat of battle. Their devotion to the final rites provided their enemies with a unique tactic. Opposing armies would work to capture dead bodies where they could, especially those of leaders. Disgracing corpses/ tearing them apart was intensely distressing and demoralizing to the troops because they believed the spirits of those lost would be forced to walk the earth eternally (until properly avenged).
This is where the idea of the Enfields seem to come in. The Enfields are seen as guardians of chieftains or leaders that were slain in battle. After the leader falls, an Enfield is said to appear by the dead man's side, protecting the body from enemies seeking to treat it with disrespect.
Enfields tend to keep to forests preferring the company of nature to that of people. Most lead the lives of druids and bards. They usually have small families consisting of two parents and one to three children. They are very friendly and playful intelligent creatures. They are fond of good music, crackling fires, and travel well with others.
Enfields tend to take the names of humans, believing that it more identifies them as intelligent creatures.
Male: Liam, Noah, William, James, Oliver, Benjamin, Elijah, Lucas, Mason, Logan
Female: Emma, Olivia, Ava, Isabella, Sophia, Charlotte, Mia, Amelia, Harper, Evelyn
Mythological beasts with the body and head of a fox, and the talons and wings of birds.
Ability Score Increase. Your Wisdom score increases by 2.
Age. Enfields mature by the age of 12 and typically live to be 60 years old.
Alignment. Enfields will tend towards neutral and chaotic alignments.
Size. Enfields average at about 3 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Labored Flight. Your flight is limited, you can not fly continually. As an action, you can gain your flying speed of 30 feet until the start of your next turn. If you begin your turn in the air, you must use your action to use this trait or begin falling. You cannot use this trait if you are wearing medium or heavy armor.
Talons. You have sharp talons on your hands' digits. Your unarmed strikes deal slashing damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. You may choose one between field, forest, shadow, winter, and spirit.
Ability Score Increase. Your Charisma score increases by 1.
Powerful Wings. Your eagle wings are strong and powerful. When using the Labored Flight talent, you can double your flight movement for that turn. You can do so again after not having flown for 1 turn.
Colorful Coat. Between your beautiful red fur and majestic eagle wings command the attention of the room. You are proficient in the Performance skill.
Ability Score Increase. Your Dexterity score increases by 1.
Agile Wings. You are very aerially nimble and skilled. When a creature makes a ranged attack roll against you while you are flying, as a reaction, you may make a Dexterity saving throw. The DC for this save is equal to the attack roll of the ranged attack. If you succeed, the attacker misses. You cannot use this trait again until you complete a long rest.
Sleek Coat. Your coat is sleek and hard to hold onto. You have advantage on Dexterity (Acrobatics) to escape being grappled.
Ability Score Increase. Your Dexterity score increases by 1.
Dark Coat. Your coat easily blends into the shadows. You are proficient in the Stealth skill.
Silent Wings. Having owl ancestry makes you a quiet flyer. Whenever you make a Dexterity (Stealth) check to fly silently, you are considered proficient in the Stealth skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Ability Score Increase. Your Constitution score increases by 1.
Artic Wings. Your ancestry colors you white, allowing for better stealth among snow. Whenever you make a Dexterity (Stealth) check to hide in arctic environments, you are considered proficient in the Stealth skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Winter Coat. Both your coat of fur and your feathers are built to withstand the frigid cold of the tundra. You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Ability Score Increase. Your Intelligence score increases by 1.
Glitter Wings. Your wings appear to shed glitter wherever you walk. You have advantage on Charisma (Persuasion) checks made against fey, but disavantage on Dexterity (Stealth) checks when trying to hide.
Magic Coat. You possess a gem that is stamped into your forehead unlocking a fountain of arcane knowledge to you. You are proficient the Arcana skill.
Random Height and Weight
|2′ 8″||+1d8||30 lb.||× (1d4) lb.|
*Height = base height + height modifier