Emma (5e Creature)
From D&D Wiki
Emma[edit]
Medium humanoid, neutral good Armor Class 15
Saving Throws Dex +9, Int +9 Gentle Blade. When a creature is hit by Emma's katana attack, their next attack roll before the end of their next turn against her has disadvantage. Healing Hands. Emma has advantage on all Intelligence (Medicine) checks. She also has the Medic feat. Medical Professional. Emma specialized in medicine and all things related to it. She always carries on herself three potions of healing, a scroll of Greater Restoration that she can use and an herbalism kit. Alchemist Medicine. Emma has proficiency in all checks or rolls and advantage on all checks or rolls made to create potions or items of healing. ACTIONSMultiattack. Emma makes three katana attacks. If all three attacks land, she may make a fourth. Katana. Melee Weapon Attack: +9 to hit, Reach 5ft., one target. Hit: 10 (1d10 +5) Slashing damage Gentle Grab (Recharge 5-6). Melee Weapon Attack: +9 to hit, Reach 5ft., one target. Hit: If the target is medium or smaller Emma flips them and throws them to the ground knocking them prone and dealing 1d10 +1 bludgeoning damage. If the target takes 6 or more damage from this attack, then Emma may make one Katana attack against them. REACTIONSParry. Emma increases her own AC by 4 when she gets attacked by another creature. If she has made no more than 1 attack action before the start of her previous turn, then she also inflicts disadvantage on the attack roll made against her. |
Emma is the daughter of the late Dogen and serves loyally under Isshin. She is a medical professional and when push comes to shove can also hold her own in a fight. |
Back to Main Page → 5e Homebrew → Creatures